LeviLamina
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ICameraItemComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class BlockPos;
10class ItemStack;
11class Player;
12class Vec3;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual ~ICameraItemComponent() = default;
21
22 // vIndex: 1
23 virtual float blackBarsDuration() const = 0;
24
25 // vIndex: 2
26 virtual float blackBarsScreenRatio() const = 0;
27
28 // vIndex: 3
29 virtual float shutterScreenRatio() const = 0;
30
31 // vIndex: 4
32 virtual float shutterDuration() const = 0;
33
34 // vIndex: 5
35 virtual float pictureDuration() const = 0;
36
37 // vIndex: 6
38 virtual float slideAwayDuration() const = 0;
39
40 // vIndex: 7
41 virtual bool canPlace(::ItemStack const&, ::Actor&, ::BlockPos const&, uchar) const = 0;
42
43 // vIndex: 8
44 virtual void takePictureNow(::Player&, ::Actor*, ::Actor*) = 0;
45
46 // vIndex: 9
47 virtual void registerCallbacks(::CameraCallbacks*) = 0;
48
49 // vIndex: 10
50 virtual void use(::ItemStack&, ::Player&) = 0;
51
52 // vIndex: 11
53 virtual void releaseUsing(::ItemStack&, ::Player&, int) = 0;
54
55 // vIndex: 12
56 virtual bool useOn(::ItemStack&, ::Actor&, ::BlockPos const&, uchar, ::Vec3 const&) = 0;
57 // NOLINTEND
58
59public:
60 // destructor thunk
61 // NOLINTBEGIN
62
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68
69 // NOLINTEND
70};
Definition Actor.h:104
Definition BlockPos.h:18
Definition CameraCallbacks.h:11
Definition ICameraItemComponent.h:15
Definition ItemStack.h:25
Definition Player.h:119
Definition Vec3.h:10