LeviLamina
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GameSession Member List

This is the complete list of members for GameSession, including all inherited members.

$ctor(::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid)GameSession
$dtor()GameSession
GameSession(GameSession const &) (defined in GameSession)GameSession
GameSession() (defined in GameSession)GameSession
GameSession(::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid)GameSession
mClientNetworkHandler (defined in GameSession)GameSession
mClientSubId (defined in GameSession)GameSession
mLegacyClientNetworkHandler (defined in GameSession)GameSession
mLevel (defined in GameSession)GameSession
mLevelEntity (defined in GameSession)GameSession
mLoopbackPacketSender (defined in GameSession)GameSession
mNetwork (defined in GameSession)GameSession
mServerNetworkHandler (defined in GameSession)GameSession
operator=(GameSession const &) (defined in GameSession)GameSession
setLevel(::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity)GameSession
~GameSession()GameSession