LeviLamina
|
This is the complete list of members for GameSession, including all inherited members.
$ctor(::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid) (defined in GameSession) | GameSession | |
$dtor() (defined in GameSession) | GameSession | |
GameSession(::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid) (defined in GameSession) | GameSession | |
mClientNetworkHandler (defined in GameSession) | GameSession | |
mClientSubId (defined in GameSession) | GameSession | |
mLegacyClientNetworkHandler (defined in GameSession) | GameSession | |
mLevel (defined in GameSession) | GameSession | |
mLevelEntity (defined in GameSession) | GameSession | |
mLoopbackPacketSender (defined in GameSession) | GameSession | |
mNetwork (defined in GameSession) | GameSession | |
mServerNetworkHandler (defined in GameSession) | GameSession | |
setLevel(::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity) (defined in GameSession) | GameSession | |
~GameSession() (defined in GameSession) | GameSession |