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GameSession & | operator= (GameSession const &) |
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| GameSession (GameSession const &) |
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MCAPI | GameSession (::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid) |
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MCAPI void | setLevel (::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity) |
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MCAPI void * | $ctor (::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 16, ::ClientOrServerNetworkSystemRef > | mNetwork |
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::ll::TypedStorage< 8, 32, ::OwnerPtr<::EntityContext > > | mLevelEntity |
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::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::Level > > | mLevel |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ServerNetworkHandler > > | mServerNetworkHandler |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::NetEventCallback > > | mLegacyClientNetworkHandler |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::NetEventCallback > > | mClientNetworkHandler |
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::ll::TypedStorage< 8, 8, ::LoopbackPacketSender & > | mLoopbackPacketSender |
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::ll::TypedStorage< 1, 1, ::SubClientId > | mClientSubId |
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The documentation for this class was generated from the following file: