LeviLamina
Loading...
Searching...
No Matches
GameSession Class Reference

Public Member Functions

GameSession & operator= (GameSession const &)
 GameSession (GameSession const &)
MCAPI void tick ()

Public Attributes

::ll::TypedStorage< 8, 16, ::ClientOrServerNetworkSystemRef > mNetwork
::ll::TypedStorage< 8, 32, ::OwnerPtr<::EntityContext > > mLevelEntity
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::Level > > mLevel
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ServerNetworkHandler > > mServerNetworkHandler
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::NetEventCallback > > mLegacyClientNetworkHandler
::ll::TypedStorage< 8, 8, ::LoopbackPacketSender & > mLoopbackPacketSender
::ll::TypedStorage< 1, 1, ::SubClientId > mClientSubId

The documentation for this class was generated from the following file: