|
GameSession & | operator= (GameSession const &) |
|
| GameSession (GameSession const &) |
|
MCAPI | GameSession (::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid) |
|
MCAPI void | setLevel (::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity) |
|
MCAPI | ~GameSession () |
|
MCAPI void * | $ctor (::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid) |
|
MCAPI void | $dtor () |
|
|
::ll::TypedStorage< 8, 16, ::ClientOrServerNetworkSystemRef > | mNetwork |
|
::ll::TypedStorage< 8, 32, ::OwnerPtr<::EntityContext > > | mLevelEntity |
|
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::Level > > | mLevel |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ServerNetworkHandler > > | mServerNetworkHandler |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::NetEventCallback > > | mLegacyClientNetworkHandler |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::NetEventCallback > > | mClientNetworkHandler |
|
::ll::TypedStorage< 8, 8, ::LoopbackPacketSender & > | mLoopbackPacketSender |
|
::ll::TypedStorage< 1, 1, ::SubClientId > | mClientSubId |
|
◆ GameSession()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~GameSession()
MCAPI GameSession::~GameSession |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setLevel()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void GameSession::$dtor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: