25 ::ll::TypedStorage<8, 16, ::ClientOrServerNetworkSystemRef> mNetwork;
26 ::ll::TypedStorage<8, 32, ::OwnerPtr<::EntityContext>> mLevelEntity;
27 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::Level>> mLevel;
28 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ServerNetworkHandler>> mServerNetworkHandler;
29 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::NetEventCallback>> mLegacyClientNetworkHandler;
30 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::NetEventCallback>> mClientNetworkHandler;
31 ::ll::TypedStorage<8, 8, ::LoopbackPacketSender&> mLoopbackPacketSender;
32 ::ll::TypedStorage<1, 1, ::SubClientId> mClientSubId;
46 ::std::unique_ptr<::ServerNetworkHandler> serverNetworkHandler,
48 ::std::unique_ptr<::NetEventCallback> clientNetworkHandler,
63 ::std::unique_ptr<::ServerNetworkHandler> serverNetworkHandler,
65 ::std::unique_ptr<::NetEventCallback> clientNetworkHandler,
MCAPI void * $ctor(::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid)
MCAPI GameSession(::ServerNetworkSystem &network, ::std::unique_ptr<::ServerNetworkHandler > serverNetworkHandler, ::LoopbackPacketSender &loopbackPacketSender, ::std::unique_ptr<::NetEventCallback > clientNetworkHandler, ::std::pair<::std::unique_ptr<::Level >, ::OwnerPtr<::EntityContext > > levelEntity, ::SubClientId subid)