LeviLamina
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StructurePlacement.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/v2/RandomSpreadPlacement.h"
7
8// auto generated forward declare list
9// clang-format off
10class ChunkPos;
11// clang-format on
12
13namespace br::worldgen {
14
16public:
17 // StructurePlacement inner types define
18 using Type = ::std::variant<::br::worldgen::RandomSpreadPlacement>;
19
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<4, 4, float> mFrequency;
24 ::ll::TypedStorage<4, 4, int> mSalt;
25 ::ll::TypedStorage<8, 8, bool (*)(int64, int64, ::ChunkPos, float)> mReducer;
26 ::ll::TypedStorage<4, 16, ::std::variant<::br::worldgen::RandomSpreadPlacement>> mType;
27 // NOLINTEND
28};
29
30} // namespace br::worldgen
Definition ChunkPos.h:11
Definition StructurePlacement.h:15