LeviLamina
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IGameServerStartup Class Referenceabstract
Inheritance diagram for IGameServerStartup:

Public Member Functions

virtual bool canStartLocalServer () const =0
virtual ::Bedrock::Threading::Async< void > startLocalServerAsync (::std::string const &, ::std::string const &, ::ContentIdentity const &, ::LevelSettings const &, ::StartIntent)=0
virtual bool isHostingLocalDedicatedServer () const =0
virtual::TaskGroup & _getServerInitTaskGroup ()=0
MCAPI ::Bedrock::Threading::Async< void > startLocalServerAsyncFromSummary (::LevelSummary const &levelSummary)
MCAPI bool startLocalServerBlocking (::std::string const &levelId, ::std::string const &levelName, ::ContentIdentity const &premiumTemplateContentIdentity, ::LevelSettings const &settings, ::StartIntent startIntent)

Member Function Documentation

◆ startLocalServerAsyncFromSummary()

MCAPI ::Bedrock::Threading::Async< void > IGameServerStartup::startLocalServerAsyncFromSummary ( ::LevelSummary const & levelSummary)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ startLocalServerBlocking()

MCAPI bool IGameServerStartup::startLocalServerBlocking ( ::std::string const & levelId,
::std::string const & levelName,
::ContentIdentity const & premiumTemplateContentIdentity,
::LevelSettings const & settings,
::StartIntent startIntent )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: