3#include "mc/_HeaderOutputPredefine.h"
7namespace gametest {
struct GameTestError; }
30 MCNAPI ::std::optional<::gametest::GameTestError>
_tick(
int currentTick);
32 MCNAPI ::gametest::GameTestSequence&
thenExecute(::std::function<::std::optional<::gametest::GameTestError>()> fn);
34 MCNAPI ::gametest::GameTestSequence&
35 thenExecuteAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
37 MCNAPI ::gametest::GameTestSequence&
38 thenExecuteFor(
int tickCount, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
44 MCNAPI ::gametest::GameTestSequence&
45 thenWaitAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
Definition GameTestSequence.h:12
MCAPI::gametest::GameTestSequence & thenExecuteAfter(int tickDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn)
MCAPI::gametest::GameTestSequence & thenExecute(::std::function<::std::optional<::gametest::GameTestError >()> fn)
MCAPI ::std::optional<::gametest::GameTestError > _tick(int currentTick)
MCAPI::gametest::GameTestSequence & thenWaitAfter(int tickDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn)
MCAPI::gametest::GameTestSequence & thenExecuteFor(int tickCount, ::std::function<::std::optional<::gametest::GameTestError >()> fn)
MCAPI void thenFail(::gametest::GameTestError error)
Definition GameTestError.h:16