30 MCAPI ::std::optional<::gametest::GameTestError>
31 _executeWithoutFail(::std::optional<::gametest::GameTestError>
const& error);
33 MCAPI ::std::optional<::gametest::GameTestError> _tick(
int currentTick);
35 MCAPI ::gametest::GameTestSequence& thenExecute(::std::function<::std::optional<::gametest::GameTestError>()> fn);
37 MCAPI ::gametest::GameTestSequence&
38 thenExecuteAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
40 MCAPI ::gametest::GameTestSequence&
41 thenExecuteFor(
int tickCount, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
45 MCAPI
void thenSucceed();
47 MCAPI ::gametest::GameTestSequence&
48 thenWaitAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);