12class GameTestSequence {
23 GameTestSequence& operator=(GameTestSequence
const&);
24 GameTestSequence(GameTestSequence
const&);
30 MCNAPI ::std::optional<::gametest::GameTestError>
_tick(
int currentTick);
32 MCNAPI ::gametest::GameTestSequence&
thenExecute(::std::function<::std::optional<::gametest::GameTestError>()> fn);
34 MCNAPI ::gametest::GameTestSequence&
35 thenExecuteAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
37 MCNAPI ::gametest::GameTestSequence&
38 thenExecuteFor(
int tickCount, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
44 MCNAPI ::gametest::GameTestSequence&
45 thenWaitAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);