12class GameTestSequence {
23 GameTestSequence& operator=(GameTestSequence
const&);
24 GameTestSequence(GameTestSequence
const&);
30 MCNAPI ::std::optional<::gametest::GameTestError>
33 MCNAPI ::std::optional<::gametest::GameTestError>
_tick(
int currentTick);
35 MCNAPI ::gametest::GameTestSequence&
thenExecute(::std::function<::std::optional<::gametest::GameTestError>()> fn);
37 MCNAPI ::gametest::GameTestSequence&
38 thenExecuteAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
40 MCNAPI ::gametest::GameTestSequence&
41 thenExecuteFor(
int tickCount, ::std::function<::std::optional<::gametest::GameTestError>()> fn);
45 MCNAPI ::gametest::GameTestSequence&
thenIdle(
int tickDelay);
49 MCNAPI ::gametest::GameTestSequence&
thenWait(::std::function<::std::optional<::gametest::GameTestError>()> fn);
51 MCNAPI ::gametest::GameTestSequence&
52 thenWaitAfter(
int tickDelay, ::std::function<::std::optional<::gametest::GameTestError>()> fn);