LeviLamina
Loading...
Searching...
No Matches
gametest::GameTestSequence Class Reference

Public Member Functions

GameTestSequenceoperator= (GameTestSequence const &)
 
 GameTestSequence (GameTestSequence const &)
 
MCAPI ::std::optional<::gametest::GameTestError_tick (int currentTick)
 
MCAPI::gametest::GameTestSequence & thenExecute (::std::function<::std::optional<::gametest::GameTestError >()> fn)
 
MCAPI::gametest::GameTestSequence & thenExecuteAfter (int tickDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn)
 
MCAPI::gametest::GameTestSequence & thenExecuteFor (int tickCount, ::std::function<::std::optional<::gametest::GameTestError >()> fn)
 
MCAPI void thenFail (::gametest::GameTestError error)
 
MCAPI void thenSucceed ()
 
MCAPI::gametest::GameTestSequence & thenWaitAfter (int tickDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn)
 

Public Attributes

::ll::UntypedStorage< 4, 4 > mUnk10d998
 
::ll::UntypedStorage< 8, 8 > mUnk8825e0
 
::ll::UntypedStorage< 8, 24 > mUnk452f28
 

Member Function Documentation

◆ _tick()

MCAPI ::std::optional<::gametest::GameTestError > gametest::GameTestSequence::_tick ( int currentTick)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thenExecute()

MCAPI::gametest::GameTestSequence & gametest::GameTestSequence::thenExecute ( ::std::function<::std::optional<::gametest::GameTestError >()> fn)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thenExecuteAfter()

MCAPI::gametest::GameTestSequence & gametest::GameTestSequence::thenExecuteAfter ( int tickDelay,
::std::function<::std::optional<::gametest::GameTestError >()> fn )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thenExecuteFor()

MCAPI::gametest::GameTestSequence & gametest::GameTestSequence::thenExecuteFor ( int tickCount,
::std::function<::std::optional<::gametest::GameTestError >()> fn )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thenFail()

MCAPI void gametest::GameTestSequence::thenFail ( ::gametest::GameTestError error)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thenSucceed()

MCAPI void gametest::GameTestSequence::thenSucceed ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thenWaitAfter()

MCAPI::gametest::GameTestSequence & gametest::GameTestSequence::thenWaitAfter ( int tickDelay,
::std::function<::std::optional<::gametest::GameTestError >()> fn )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: