3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/StrongholdPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
34 virtual ::StructurePieceType getType()
const ;
40 virtual void addChildren(
42 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
53 MCNAPI static ::std::unique_ptr<::StrongholdPiece>
createPiece(
54 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
73 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition SHRoomCrossing.h:17
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
static MCAPI void ** $vftable()
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
static MCAPI ::std::unique_ptr<::StrongholdPiece > createPiece(::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, int footX, int footY, int footZ, int direction, int genDepth)
Definition StrongholdPiece.h:16
Definition StructurePiece.h:18