LeviLamina
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GoalSelectorSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual void tick(::EntityRegistry& registry) /*override*/;
19 // NOLINTEND
20
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCAPI static void _tickGoalSelectorComponent(::ActorOwnerComponent& actorOwnerComponent);
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCAPI void $tick(::EntityRegistry& registry);
31
32
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:11
Definition GoalSelectorSystem.h:14
static MCAPI void ** $vftable()
Definition ITickingSystem.h:15