LeviLamina
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GoalSelectorSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityRegistry;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 2
19 virtual void tick(::EntityRegistry& registry) /*override*/;
20
21 // vIndex: 0
22 virtual ~GoalSelectorSystem() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static void _tickGoalSelectorComponent(::ActorOwnerComponent& actorOwnerComponent);
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI void $tick(::EntityRegistry& registry);
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48};
Definition ActorOwnerComponent.h:10
Definition EntityRegistry.h:15
Definition GoalSelectorSystem.h:14
Definition ITickingSystem.h:15