|
|
PlayerReportHandler & | operator= (PlayerReportHandler const &) |
| |
|
| PlayerReportHandler (PlayerReportHandler const &) |
| |
| MCAPI | PlayerReportHandler (::IClientInstance &clientInstance) |
| |
| MCAPI::OreUI::PlayerReportFacet::DropdownOption | _createReportReasonDropdownOption (::Safety::ReportReason reason) const |
| |
| MCAPI ::Core::PathBuffer<::std::string > | _getScreenshotPath () const |
| |
| MCAPI::std::string | _reportAreaToString (::Safety::ReportArea area) const |
| |
| MCAPI void | _sendCurrentPlayerReportPayload (::std::string gamertag) |
| |
| MCAPI void | captureAndSaveChatForPlayerReport (::std::string const &xuid) |
| |
| MCAPI void | captureAndSaveScreenshotForPlayerReport () |
| |
| MCAPI void | captureAndSaveSkinForPlayerReport (::MultiPlayerLevel *level, ::std::string const &xuid, ::std::string const &platformId) |
| |
| MCAPI::Json::Value | createChatLogsJsonFromSelectedMessages (::std::vector<::OreUI::PlayerReportFacet::ChatMessageData > &chatMessages, ::std::vector< int > &selectedChatMessages) |
| |
| MCAPI ::std::vector<::OreUI::PlayerReportFacet::DropdownOption > const | getReportReasonOptionsForReportArea (::Safety::ReportArea const &area) const |
| |
| MCAPI void | initiatePlayerReport (::std::string const &xuid, ::std::string const &platformId, ::std::string const &galleryScreenshotId) |
| |
| MCAPI void | reportPlayer (int reportArea, int reportReason, ::std::string reportMessage, ::std::string xuid, ::std::string platformId, ::std::vector< int > selectedChatMessages) |
| |
| MCAPI void * | $ctor (::IClientInstance &clientInstance) |
| |
| MCAPI void | $dtor () |
| |
◆ PlayerReportHandler()
| MCAPI PlayerReportHandler::PlayerReportHandler |
( |
::IClientInstance & | clientInstance | ) |
|
|
explicit |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _createReportReasonDropdownOption()
| MCAPI::OreUI::PlayerReportFacet::DropdownOption PlayerReportHandler::_createReportReasonDropdownOption |
( |
::Safety::ReportReason | reason | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getScreenshotPath()
| MCAPI ::Core::PathBuffer<::std::string > PlayerReportHandler::_getScreenshotPath |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _reportAreaToString()
| MCAPI::std::string PlayerReportHandler::_reportAreaToString |
( |
::Safety::ReportArea | area | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _sendCurrentPlayerReportPayload()
| MCAPI void PlayerReportHandler::_sendCurrentPlayerReportPayload |
( |
::std::string | gamertag | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ captureAndSaveChatForPlayerReport()
| MCAPI void PlayerReportHandler::captureAndSaveChatForPlayerReport |
( |
::std::string const & | xuid | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ captureAndSaveScreenshotForPlayerReport()
| MCAPI void PlayerReportHandler::captureAndSaveScreenshotForPlayerReport |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ captureAndSaveSkinForPlayerReport()
| MCAPI void PlayerReportHandler::captureAndSaveSkinForPlayerReport |
( |
::MultiPlayerLevel * | level, |
|
|
::std::string const & | xuid, |
|
|
::std::string const & | platformId ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ createChatLogsJsonFromSelectedMessages()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getReportReasonOptionsForReportArea()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ initiatePlayerReport()
| MCAPI void PlayerReportHandler::initiatePlayerReport |
( |
::std::string const & | xuid, |
|
|
::std::string const & | platformId, |
|
|
::std::string const & | galleryScreenshotId ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ reportPlayer()
| MCAPI void PlayerReportHandler::reportPlayer |
( |
int | reportArea, |
|
|
int | reportReason, |
|
|
::std::string | reportMessage, |
|
|
::std::string | xuid, |
|
|
::std::string | platformId, |
|
|
::std::vector< int > | selectedChatMessages ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * PlayerReportHandler::$ctor |
( |
::IClientInstance & | clientInstance | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void PlayerReportHandler::$dtor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| static MCAPI void ** PlayerReportHandler::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: