LeviLamina
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MeleeAttackDefinition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/goal/MeleeAttackBaseDefinition.h"
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class
MeleeAttackDefinition
:
public
::MeleeAttackBaseDefinition {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, float> mReachMultiplier;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~MeleeAttackDefinition
()
/*override*/
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
MeleeAttackDefinition
Definition
MeleeAttackDefinition.h:8
MeleeAttackDefinition::$vftable
static MCAPI void ** $vftable()
src
mc
world
actor
ai
goal
MeleeAttackDefinition.h
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