LeviLamina
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MeleeAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/MeleeAttackBaseDefinition.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
13 // NOLINTEND
14
15public:
16 // prevent constructor by default
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 0
25 virtual ~MeleeAttackDefinition() /*override*/;
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31 MCAPI void $dtor();
32 // NOLINTEND
33
34public:
35 // vftables
36 // NOLINTBEGIN
37 MCAPI static void** $vftable();
38 // NOLINTEND
39};
Definition MeleeAttackBaseDefinition.h:14
Definition MeleeAttackDefinition.h:8
Definition Alias.h:14