LeviLamina
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MeleeAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/MeleeAttackBaseDefinition.h"
7
8class MeleeAttackDefinition : public ::MeleeAttackBaseDefinition {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, float> mReachMultiplier;
13 // NOLINTEND
14
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ~MeleeAttackDefinition() /*override*/;
19 // NOLINTEND
20
21public:
22 // destructor thunk
23 // NOLINTBEGIN
24 MCAPI void $dtor();
25 // NOLINTEND
26
27public:
28 // vftables
29 // NOLINTBEGIN
30 MCNAPI static void** $vftable();
31 // NOLINTEND
32};
Definition MeleeAttackDefinition.h:8
static MCAPI void ** $vftable()