LeviLamina
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MeleeAttackDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/MeleeAttackBaseDefinition.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, float> mReachMultiplier;
13 // NOLINTEND
14
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 0
19 virtual ~MeleeAttackDefinition() /*override*/;
20 // NOLINTEND
21
22public:
23 // destructor thunk
24 // NOLINTBEGIN
25 MCAPI void $dtor();
26 // NOLINTEND
27
28public:
29 // vftables
30 // NOLINTBEGIN
31 MCNAPI static void** $vftable();
32 // NOLINTEND
33};
Definition MeleeAttackBaseDefinition.h:15
Definition MeleeAttackDefinition.h:8
static MCAPI void ** $vftable()