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MCAPI | FullPlayerInventoryWrapper (::Player &player) |
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MCAPI int | _clearSimpleContainerItem (::SimpleContainer &container, ::ContainerID containerId, int slot) |
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MCAPI int | _removeCursorItem () |
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MCAPI int | _removeCursorItem (::ItemStack const &item, bool requireExactAux, int maxCount) |
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MCAPI int | _removeSimpleContainerItem (::SimpleContainer &container, ::ContainerID containerId, int slot, ::ItemStack const &sourceItem, bool requireExactAux, int maxCount) |
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MCAPI int | clearAllItems () |
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MCAPI int | getItemCount (::std::function< bool(::ItemStack const &)> comparator) |
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MCAPI int | removeResource (::ItemStack const &sourceItem, ::std::function< bool(::ItemStack const &)> comparator, bool requireExactAux, int maxCount) |
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MCAPI void * | $ctor (::Player &player) |
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::ll::TypedStorage< 8, 8, ::PlayerInventory & > | mPlayerInventory |
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::ll::TypedStorage< 8, 8, ::SimpleContainer & > | mArmorInventory |
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::ll::TypedStorage< 8, 8, ::SimpleContainer & > | mHandInventory |
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::ll::TypedStorage< 8, 8, ::InventoryTransactionManager * > | mTransactionManager |
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::ll::TypedStorage< 8, 8, ::Player * > | mPlayer |
The documentation for this class was generated from the following file: