3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
23namespace CameraInputTransferSystem {
26MCNAPI
void _tickMoveInputUpdate(
28 ::StrictEntityContext,
29 ::Include<::MinecraftCamera::ActiveCameraComponent>,
30 ::MinecraftCamera::CameraComponent
const,
31 ::MinecraftCamera::CameraAttachComponent
const> activeAttachedCameraView,
33 ::StrictEntityContext,
34 ::Include<::MinecraftCamera::ActiveCameraComponent>,
35 ::Exclude<::MinecraftCamera::CameraAttachComponent>,
36 ::MinecraftCamera::CameraComponent
const> activeDetachedCameraView,
38 ::StrictEntityContext,
39 ::Include<::MinecraftCamera::DefaultInputCameraComponent>,
40 ::MinecraftCamera::CameraAttachComponent
const> defaultInputCameraView,
42 ::StrictEntityContext,
43 ::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent>,
44 ::MoveInputComponent> localPlayerView
47MCNAPI ::TickingSystemWithInfo createMoveInputUpdateSystem();
49MCNAPI ::TickingSystemWithInfo createPlayerActionUpdateSystem();
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition LocalPlayerComponent.h:5
Definition ActiveCameraComponent.h:7
Definition CameraAttachComponent.h:7
Definition CameraComponent.h:7
Definition TickingSystemWithInfo.h:13