LeviLamina
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CameraInputTransferSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
12class CameraComponent;
22// clang-format on
23
24namespace CameraInputTransferSystem {
25// functions
26// NOLINTBEGIN
27MCNAPI void _tickMoveInputUpdate(
28 ::ViewT<
32 ::CameraAttachComponent const> activeAttachedCameraView,
33 ::ViewT<
37 ::CameraComponent const> activeDetachedCameraView,
39 defaultInputCameraView,
40 ::ViewT<
44 ::ControlSchemeComponent> localPlayerView
45);
46
47MCNAPI ::TickingSystemWithInfo createMoveInputUpdateSystem();
48
49MCNAPI ::TickingSystemWithInfo createPlayerActionUpdateSystem();
50// NOLINTEND
51
52} // namespace CameraInputTransferSystem
Definition CameraComponent.h:9
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActiveCameraComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition CameraAttachComponent.h:14
Definition ControlSchemeComponent.h:8
Definition DefaultInputCameraComponent.h:5
Definition Exclude.h:6
Definition Include.h:6
Definition LocalPlayerComponent.h:5
Definition MoveInputComponent.h:10
Definition TickingSystemWithInfo.h:13