LeviLamina
Loading...
Searching...
No Matches
NormalTickFilterSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/Optional.h"
7
#include "mc/deps/ecs/ViewT.h"
8
#include "mc/deps/ecs/strict/EntityModifier.h"
9
#include "mc/deps/ecs/strict/Include.h"
10
11
// auto generated forward declare list
12
// clang-format off
13
class
DimensionStateComponent
;
14
class
LoadingStateComponent
;
15
class
StrictEntityContext
;
16
struct
ActorMovementTickNeededComponent
;
17
struct
LocalPlayerComponent
;
18
struct
PlayerComponent
;
19
struct
SkipNormalTickComponent
;
20
// clang-format on
21
22
struct
NormalTickFilterSystem
{
23
public
:
24
// static functions
25
// NOLINTBEGIN
26
MCAPI
static
void
tickGenericSystem(
27
::ViewT
<
28
::StrictEntityContext
,
29
::Include<::ActorMovementTickNeededComponent, ::PlayerComponent>
,
30
::Optional<::DimensionStateComponent const>
> view,
31
::EntityModifier<::SkipNormalTickComponent>
mod
32
);
33
34
MCAPI
static
void
tickLocalPlayerSystem(
35
::ViewT
<
36
::StrictEntityContext
,
37
::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent>
,
38
::Optional<::LoadingStateComponent const>
> view,
39
::EntityModifier<::SkipNormalTickComponent>
mod
40
);
41
// NOLINTEND
42
};
DimensionStateComponent
Definition
DimensionStateComponent.h:5
EntityModifier
Definition
EntityModifier.h:6
LoadingStateComponent
Definition
LoadingStateComponent.h:8
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
LocalPlayerComponent
Definition
LocalPlayerComponent.h:5
NormalTickFilterSystem
Definition
NormalTickFilterSystem.h:22
PlayerComponent
Definition
PlayerComponent.h:5
SkipNormalTickComponent
Definition
SkipNormalTickComponent.h:5
src
mc
entity
systems
NormalTickFilterSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0