Definition StrictEntityContext.h:8
static MCAPI void tickLocalPlayerSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::LocalPlayerComponent >, ::Optional<::LoadingStateComponent const > > view, ::EntityModifier<::SkipNormalTickComponent > mod)
static MCAPI void tickGenericSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerComponent >, ::Optional<::DimensionStateComponent const > > view, ::EntityModifier<::SkipNormalTickComponent > mod)