LeviLamina
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AnvilCommandGroup.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/CommandGroupBase.h"
7#include "mc/client/gui/oreui/binding/methods/CallableImpl.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { struct GameplayUIContext; }
13namespace OreUI { class ClientDependencies; }
14namespace OreUI { class GameDependencies; }
15// clang-format on
16
17namespace OreUI {
18
19class AnvilCommandGroup : public ::OreUI::CommandGroupBase<::OreUI::AnvilCommandGroup> {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
24 ::ll::TypedStorage<8, 136, ::OreUI::Detail::CallableImpl<void, ::std::string>> mSetPreviewItemName;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 AnvilCommandGroup();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual ~AnvilCommandGroup() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI AnvilCommandGroup(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
41
42 MCAPI void setPreviewItemName(::std::string name);
43 // NOLINTEND
44
45public:
46 // static variables
47 // NOLINTBEGIN
48 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCAPI void* $ctor(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCNAPI static void** $vftable();
61 // NOLINTEND
62};
63
64} // namespace OreUI
Definition AnvilCommandGroup.h:7
static MCAPI void ** $vftable()
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition GameplayUIContext.h:7