LeviLamina
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BaseMoveToBlockGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseMoveToGoal.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, int> mSearchRange;
13 ::ll::TypedStorage<4, 4, int> mSearchHeight;
14 ::ll::TypedStorage<4, 4, int> mSearchCount;
15 // NOLINTEND
16
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 17
21 virtual bool findTargetBlock();
22
23 // vIndex: 1
24 virtual bool canUse() /*override*/;
25
26 // vIndex: 2
27 virtual bool canContinueToUse() /*override*/;
28
29 // vIndex: 14
30 virtual void _moveToBlock() /*override*/;
31
32 // vIndex: 0
33 virtual ~BaseMoveToBlockGoal() /*override*/;
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCFOLD void $dtor();
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI bool $findTargetBlock();
46
47 MCAPI bool $canUse();
48
49 MCAPI bool $canContinueToUse();
50
51 MCAPI void $_moveToBlock();
52 // NOLINTEND
53};
Definition BaseMoveToBlockGoal.h:8
Definition BaseMoveToGoal.h:16