3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/goal/BaseMoveToGoal.h"
17 ::ll::TypedStorage<4, 4, int> mSearchRange;
18 ::ll::TypedStorage<4, 4, int> mSearchHeight;
19 ::ll::TypedStorage<4, 4, int> mSearchCount;
30 virtual bool findTargetBlock();
33 virtual bool canUse() ;
36 virtual bool canContinueToUse() ;
39 virtual void _moveToBlock() ;
Definition BaseMoveToBlockGoal.h:13
MCAPI void * $ctor(::Mob &mob, float speedModifier, int searchRange, int searchHeight, int searchCount, float goalRadius, float cooldownTime)
MCAPI BaseMoveToBlockGoal(::Mob &mob, float speedModifier, int searchRange, int searchHeight, int searchCount, float goalRadius, float cooldownTime)
MCAPI void $_moveToBlock()
MCAPI bool $findTargetBlock()
MCAPI bool $canContinueToUse()
static MCAPI void ** $vftable()
Definition BaseMoveToGoal.h:16