LeviLamina
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FlyingPlayerStuckOnGroundWorkaroundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntitySystems;
8// clang-format on
9
10namespace FlyingPlayerStuckOnGroundWorkaroundSystem {
11// functions
12// NOLINTBEGIN
13MCAPI void registerSystem(::EntitySystems& systemRegistry);
14// NOLINTEND
15
16} // namespace FlyingPlayerStuckOnGroundWorkaroundSystem
Definition EntitySystems.h:24