LeviLamina
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ScriptPlayerSkinData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/ScriptRGB.h"
7#include "mc/world/actor/player/persona/ArmSize.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleGameTest { struct ScriptPlayerPersonaPiece; }
12namespace Scripting { struct InterfaceBinding; }
13// clang-format on
14
15namespace ScriptModuleGameTest {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::std::optional<::std::vector<::ScriptModuleGameTest::ScriptPlayerPersonaPiece>>>
22 personaPieces;
23 ::ll::TypedStorage<4, 32, ::std::optional<::ScriptModuleMinecraft::ScriptRGB>> skinColor;
24 ::ll::TypedStorage<1, 2, ::std::optional<::persona::ArmSize::Type>> armSize;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::Scripting::InterfaceBinding bind();
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCAPI void $dtor();
43 // NOLINTEND
44};
45
46} // namespace ScriptModuleGameTest
Definition ScriptPlayerPersonaPiece.h:15
Definition ScriptPlayerSkinData.h:17
Definition InterfaceBinding.h:16