LeviLamina
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DataDrivenUIInstanceIdQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/pub_sub/Subscription.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { class DataDrivenScreenAPI; }
13// clang-format on
14
15namespace OreUI {
16
17class DataDrivenUIInstanceIdQuery : public ::OreUI::QueryBase<::OreUI::DataDrivenUIInstanceIdQuery> {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mSubscription;
22 ::ll::TypedStorage<8, 176, ::OreUI::Property<::std::optional<uint>>> mInstanceId;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 DataDrivenUIInstanceIdQuery();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ~DataDrivenUIInstanceIdQuery() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI explicit DataDrivenUIInstanceIdQuery(::GameplayUI::DataDrivenScreenAPI* dataDrivenScreenAPI);
39 // NOLINTEND
40
41public:
42 // static variables
43 // NOLINTBEGIN
44 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor(::GameplayUI::DataDrivenScreenAPI* dataDrivenScreenAPI);
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftableForPropertyObject();
57
58 MCNAPI static void** $vftableForIQuery();
59 // NOLINTEND
60};
61
62} // namespace OreUI
Definition DataDrivenScreenAPI.h:7
Definition DataDrivenUIInstanceIdQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()