LeviLamina
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PointLightLODingParameters.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace dragon::framerenderer {
6
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<4, 4, float> mBlockLightAmbientLightIntensity_BeforeDiffuseFadeOut;
12 ::ll::TypedStorage<4, 4, float> mBlockLightAmbientLightIntensity_AfterDiffuseFadeOut;
13 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_StartDiffuseFadeOut;
14 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_EndDiffuseFadeOut;
15 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_StartSpecularFadeOut;
16 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_EndSpecularFadeOut;
17 ::ll::TypedStorage<1, 1, bool> mEnableFadeOutPointLightDiffuse;
18 ::ll::TypedStorage<1, 1, bool> mEnableFadeOutPointLightSpecular;
19 ::ll::TypedStorage<4, 4, int> mLightUpdateFrequency;
20 // NOLINTEND
21};
22
23} // namespace dragon::framerenderer
Definition PointLightLODingParameters.h:7