3#include "mc/_HeaderOutputPredefine.h"
5namespace dragon::framerenderer {
11 ::ll::TypedStorage<4, 4, float> mBlockLightAmbientLightIntensity_BeforeDiffuseFadeOut;
12 ::ll::TypedStorage<4, 4, float> mBlockLightAmbientLightIntensity_AfterDiffuseFadeOut;
13 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_StartDiffuseFadeOut;
14 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_EndDiffuseFadeOut;
15 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_StartSpecularFadeOut;
16 ::ll::TypedStorage<4, 4, float> mDistanceFromCamera_EndSpecularFadeOut;
17 ::ll::TypedStorage<1, 1, bool> mEnableFadeOutPointLightDiffuse;
18 ::ll::TypedStorage<1, 1, bool> mEnableFadeOutPointLightSpecular;
19 ::ll::TypedStorage<4, 4, int> mLightUpdateFrequency;
Definition PointLightLODingParameters.h:7