LeviLamina
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ActorNotificationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/ActorAcquiredItemEvent.h"
5#include "mc/world/events/ActorAddEffectEvent.h"
6#include "mc/world/events/ActorAnimationChangedEvent.h"
7#include "mc/world/events/ActorAttackEvent.h"
8#include "mc/world/events/ActorCarriedItemChangedEvent.h"
9#include "mc/world/events/ActorDefinitionEndedEvent.h"
10#include "mc/world/events/ActorDefinitionStartedEvent.h"
11#include "mc/world/events/ActorDefinitionTriggeredEvent.h"
12#include "mc/world/events/ActorDiedEvent.h"
13#include "mc/world/events/ActorDroppedItemEvent.h"
14#include "mc/world/events/ActorEquippedArmorEvent.h"
15#include "mc/world/events/ActorGriefingBlockEvent.h"
16#include "mc/world/events/ActorHealthChangedEvent.h"
17#include "mc/world/events/ActorHurtEvent.h"
18#include "mc/world/events/ActorKilledEvent.h"
19#include "mc/world/events/ActorPlacedItemEvent.h"
20#include "mc/world/events/ActorRemoveEffectEvent.h"
21#include "mc/world/events/ActorRemovedEvent.h"
22#include "mc/world/events/ActorStartRidingEvent.h"
23#include "mc/world/events/ActorStopRidingEvent.h"
24#include "mc/world/events/ActorUseItemEvent.h"
25#include "mc/world/events/KnockBackEvent.h"
26#include "mc/world/events/MountTamingEvent.h"
27#include "mc/world/events/ProjectileHitEvent.h"
28
29
30// auto generated inclusion list
31#include "mc/world/events/EventVariantImpl.h"
32
33// auto generated forward declare list
34// clang-format off
38struct ActorAttackEvent;
43struct ActorDiedEvent;
48struct ActorHurtEvent;
49struct ActorKilledEvent;
56struct KnockBackEvent;
57struct MountTamingEvent;
59// clang-format on
60
62 ::ActorAcquiredItemEvent const,
63 ::ActorAnimationChangedEvent const,
64 ::ActorAttackEvent const,
65 ::ActorCarriedItemChangedEvent const,
66 ::ActorDefinitionTriggeredEvent const,
67 ::ActorDefinitionEndedEvent const,
68 ::ActorDiedEvent const,
69 ::ActorDroppedItemEvent const,
70 ::ActorEquippedArmorEvent const,
71 ::ActorHurtEvent const,
72 ::ActorHealthChangedEvent const,
73 ::ActorKilledEvent const,
74 ::ActorPlacedItemEvent const,
75 ::ActorRemovedEvent const,
76 ::ActorRemoveEffectEvent const,
77 ::ActorStartRidingEvent const,
78 ::ActorUseItemEvent const,
79 ::KnockBackEvent const,
80 ::MountTamingEvent const,
81 ::ProjectileHitEvent const,
82 ::ActorGriefingBlockEvent const,
83 ::ActorStopRidingEvent const,
84 ::ActorDefinitionStartedEvent const,
85 ::ActorAddEffectEvent const> {
86public:
87 // member functions
88 // NOLINTBEGIN
90 // NOLINTEND
91
92public:
93 // destructor thunk
94 // NOLINTBEGIN
95 MCAPI void $dtor();
96 // NOLINTEND
97};
Definition EventVariantImpl.h:46
Definition ActorAcquiredItemEvent.h:15
Definition ActorAddEffectEvent.h:11
Definition ActorAnimationChangedEvent.h:14
Definition ActorAttackEvent.h:10
Definition ActorCarriedItemChangedEvent.h:14
Definition ActorDefinitionEndedEvent.h:11
Definition ActorDefinitionStartedEvent.h:11
Definition ActorDefinitionTriggeredEvent.h:10
Definition ActorDiedEvent.h:14
Definition ActorDroppedItemEvent.h:11
Definition ActorEquippedArmorEvent.h:14
Definition ActorGriefingBlockEvent.h:16
Definition ActorHealthChangedEvent.h:10
Definition ActorHurtEvent.h:11
Definition ActorKilledEvent.h:14
Definition ActorNotificationEvent.h:85
Definition ActorPlacedItemEvent.h:11
Definition ActorRemoveEffectEvent.h:11
Definition ActorRemovedEvent.h:10
Definition ActorStartRidingEvent.h:10
Definition ActorStopRidingEvent.h:10
Definition ActorUseItemEvent.h:14
Definition KnockBackEvent.h:13
Definition MountTamingEvent.h:13
Definition ProjectileHitEvent.h:11