LeviLamina
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ActorNotificationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/ActorAcquiredItemEvent.h"
5#include "mc/world/events/ActorAddEffectEvent.h"
6#include "mc/world/events/ActorAnimationChangedEvent.h"
7#include "mc/world/events/ActorAttackEvent.h"
8#include "mc/world/events/ActorBeforeAcquireItemEvent.h"
9#include "mc/world/events/ActorBeforeHealEvent.h"
10#include "mc/world/events/ActorBeforeHurtEvent.h"
11#include "mc/world/events/ActorCarriedItemChangedEvent.h"
12#include "mc/world/events/ActorDefinitionEndedEvent.h"
13#include "mc/world/events/ActorDefinitionStartedEvent.h"
14#include "mc/world/events/ActorDefinitionTriggeredEvent.h"
15#include "mc/world/events/ActorDiedEvent.h"
16#include "mc/world/events/ActorDroppedItemEvent.h"
17#include "mc/world/events/ActorEquippedArmorEvent.h"
18#include "mc/world/events/ActorGriefingBlockEvent.h"
19#include "mc/world/events/ActorHealEvent.h"
20#include "mc/world/events/ActorHealthChangedEvent.h"
21#include "mc/world/events/ActorHurtEvent.h"
22#include "mc/world/events/ActorItemEventAfterDroppedItem.h"
23#include "mc/world/events/ActorItemEventBeforeDroppedItem.h"
24#include "mc/world/events/ActorKilledEvent.h"
25#include "mc/world/events/ActorPlacedItemEvent.h"
26#include "mc/world/events/ActorRemoveEffectEvent.h"
27#include "mc/world/events/ActorRemovedEvent.h"
28#include "mc/world/events/ActorStartRidingEvent.h"
29#include "mc/world/events/ActorStopRidingEvent.h"
30#include "mc/world/events/ActorUpgradeEndedEvent.h"
31#include "mc/world/events/ActorUpgradeStartedEvent.h"
32#include "mc/world/events/ActorUpgradeTriggeredEvent.h"
33#include "mc/world/events/ActorUseItemEvent.h"
34#include "mc/world/events/BeforeMountTamingEvent.h"
35#include "mc/world/events/BeforeTamingEvent.h"
36#include "mc/world/events/KnockBackEvent.h"
37#include "mc/world/events/MountTamingEvent.h"
38#include "mc/world/events/ProjectileHitEvent.h"
39#include "mc/world/events/TamingEvent.h"
40
41// auto generated inclusion list
42#include "mc/world/events/EventVariantImpl.h"
43
44// auto generated forward declare list
45// clang-format off
49struct ActorAttackEvent;
57struct ActorDiedEvent;
61struct ActorHealEvent;
63struct ActorHurtEvent;
66struct ActorKilledEvent;
78struct KnockBackEvent;
79struct MountTamingEvent;
81struct TamingEvent;
82// clang-format on
83
84struct ActorNotificationEvent : public ::EventVariantImpl<
85 ::ActorAcquiredItemEvent const,
86 ::ActorAnimationChangedEvent const,
87 ::ActorAttackEvent const,
88 ::ActorCarriedItemChangedEvent const,
89 ::ActorDefinitionTriggeredEvent const,
90 ::ActorDefinitionEndedEvent const,
91 ::ActorDiedEvent const,
92 ::ActorDroppedItemEvent const,
93 ::ActorEquippedArmorEvent const,
94 ::ActorHealEvent const,
95 ::ActorHurtEvent const,
96 ::ActorHealthChangedEvent const,
97 ::ActorKilledEvent const,
98 ::ActorPlacedItemEvent const,
99 ::ActorRemovedEvent const,
100 ::ActorRemoveEffectEvent const,
101 ::ActorStartRidingEvent const,
102 ::ActorUpgradeTriggeredEvent const,
103 ::ActorUpgradeEndedEvent const,
104 ::ActorUseItemEvent const,
105 ::KnockBackEvent const,
106 ::MountTamingEvent const,
107 ::TamingEvent const,
108 ::ActorItemEventAfterDroppedItem const,
109 ::ProjectileHitEvent const,
110 ::ActorGriefingBlockEvent const,
111 ::ActorStopRidingEvent const,
112 ::ActorItemEventBeforeDroppedItem const,
113 ::ActorDefinitionStartedEvent const,
114 ::ActorAddEffectEvent const,
115 ::ActorBeforeAcquireItemEvent const,
116 ::ActorBeforeHealEvent const,
117 ::ActorBeforeHurtEvent const,
118 ::BeforeTamingEvent const,
119 ::BeforeMountTamingEvent const,
120 ::ActorUpgradeStartedEvent const> {};
Definition ActorAcquiredItemEvent.h:15
Definition ActorAddEffectEvent.h:9
Definition ActorAnimationChangedEvent.h:10
Definition ActorAttackEvent.h:8
Definition ActorBeforeAcquireItemEvent.h:14
Definition ActorBeforeHealEvent.h:13
Definition ActorBeforeHurtEvent.h:11
Definition ActorCarriedItemChangedEvent.h:10
Definition ActorDefinitionEndedEvent.h:11
Definition ActorDefinitionStartedEvent.h:11
Definition ActorDefinitionTriggeredEvent.h:10
Definition ActorDiedEvent.h:14
Definition ActorDroppedItemEvent.h:9
Definition ActorEquippedArmorEvent.h:10
Definition ActorGriefingBlockEvent.h:16
Definition ActorHealEvent.h:9
Definition ActorHealthChangedEvent.h:8
Definition ActorHurtEvent.h:13
Definition ActorItemEventAfterDroppedItem.h:15
Definition ActorItemEventBeforeDroppedItem.h:15
Definition ActorKilledEvent.h:14
Definition ActorNotificationEvent.h:120
Definition ActorPlacedItemEvent.h:9
Definition ActorRemoveEffectEvent.h:9
Definition ActorRemovedEvent.h:8
Definition ActorStartRidingEvent.h:8
Definition ActorStopRidingEvent.h:8
Definition ActorUpgradeEndedEvent.h:11
Definition ActorUpgradeStartedEvent.h:11
Definition ActorUpgradeTriggeredEvent.h:10
Definition ActorUseItemEvent.h:14
Definition BeforeMountTamingEvent.h:10
Definition BeforeTamingEvent.h:10
Definition KnockBackEvent.h:13
Definition MountTamingEvent.h:8
Definition ProjectileHitEvent.h:13
Definition TamingEvent.h:8