LeviLamina
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ActorNotificationEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/world/events/ActorAcquiredItemEvent.h"
5#include "mc/world/events/ActorAddEffectEvent.h"
6#include "mc/world/events/ActorAnimationChangedEvent.h"
7#include "mc/world/events/ActorAttackEvent.h"
8#include "mc/world/events/ActorCarriedItemChangedEvent.h"
9#include "mc/world/events/ActorDefinitionEndedEvent.h"
10#include "mc/world/events/ActorDefinitionStartedEvent.h"
11#include "mc/world/events/ActorDefinitionTriggeredEvent.h"
12#include "mc/world/events/ActorDiedEvent.h"
13#include "mc/world/events/ActorDroppedItemEvent.h"
14#include "mc/world/events/ActorEquippedArmorEvent.h"
15#include "mc/world/events/ActorGriefingBlockEvent.h"
16#include "mc/world/events/ActorHealthChangedEvent.h"
17#include "mc/world/events/ActorHurtEvent.h"
18#include "mc/world/events/ActorKilledEvent.h"
19#include "mc/world/events/ActorPlacedItemEvent.h"
20#include "mc/world/events/ActorRemoveEffectEvent.h"
21#include "mc/world/events/ActorRemovedEvent.h"
22#include "mc/world/events/ActorStartRidingEvent.h"
23#include "mc/world/events/ActorStopRidingEvent.h"
24#include "mc/world/events/ActorUseItemEvent.h"
25#include "mc/world/events/KnockBackEvent.h"
26#include "mc/world/events/MountTamingEvent.h"
27#include "mc/world/events/ProjectileHitEvent.h"
28
29
30// auto generated inclusion list
31#include "mc/world/events/EventVariantImpl.h"
32
33// auto generated forward declare list
34// clang-format off
38struct ActorAttackEvent;
43struct ActorDiedEvent;
48struct ActorHurtEvent;
51struct ActorKilledEvent;
58struct KnockBackEvent;
59struct MountTamingEvent;
61// clang-format on
62
64 ::ActorAcquiredItemEvent const,
65 ::ActorAnimationChangedEvent const,
66 ::ActorAttackEvent const,
67 ::ActorCarriedItemChangedEvent const,
68 ::ActorDefinitionTriggeredEvent const,
69 ::ActorDefinitionEndedEvent const,
70 ::ActorDiedEvent const,
71 ::ActorDroppedItemEvent const,
72 ::ActorEquippedArmorEvent const,
73 ::ActorHurtEvent const,
74 ::ActorHealthChangedEvent const,
75 ::ActorKilledEvent const,
76 ::ActorPlacedItemEvent const,
77 ::ActorRemovedEvent const,
78 ::ActorRemoveEffectEvent const,
79 ::ActorStartRidingEvent const,
80 ::ActorUseItemEvent const,
81 ::KnockBackEvent const,
82 ::MountTamingEvent const,
83 ::ActorItemEventAfterDroppedItem const,
84 ::ProjectileHitEvent const,
85 ::ActorGriefingBlockEvent const,
86 ::ActorStopRidingEvent const,
87 ::ActorItemEventBeforeDroppedItem const,
88 ::ActorDefinitionStartedEvent const,
89 ::ActorAddEffectEvent const> {
90public:
91 // member functions
92 // NOLINTBEGIN
94 // NOLINTEND
95
96public:
97 // destructor thunk
98 // NOLINTBEGIN
99 MCNAPI void $dtor();
100 // NOLINTEND
101};
Definition EventVariantImpl.h:7
Definition ActorAcquiredItemEvent.h:15
Definition ActorAddEffectEvent.h:9
Definition ActorAnimationChangedEvent.h:10
Definition ActorAttackEvent.h:8
Definition ActorCarriedItemChangedEvent.h:10
Definition ActorDefinitionEndedEvent.h:11
Definition ActorDefinitionStartedEvent.h:11
Definition ActorDefinitionTriggeredEvent.h:10
Definition ActorDiedEvent.h:14
Definition ActorDroppedItemEvent.h:9
Definition ActorEquippedArmorEvent.h:10
Definition ActorGriefingBlockEvent.h:16
Definition ActorHealthChangedEvent.h:8
Definition ActorHurtEvent.h:13
Definition ActorItemEventAfterDroppedItem.h:15
Definition ActorItemEventBeforeDroppedItem.h:15
Definition ActorKilledEvent.h:14
Definition ActorNotificationEvent.h:89
Definition ActorPlacedItemEvent.h:9
Definition ActorRemoveEffectEvent.h:9
Definition ActorRemovedEvent.h:8
Definition ActorStartRidingEvent.h:8
Definition ActorStopRidingEvent.h:8
Definition ActorUseItemEvent.h:14
Definition KnockBackEvent.h:13
Definition MountTamingEvent.h:13
Definition ProjectileHitEvent.h:13