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virtual bool | getScreenIsNotFlushable () const =0 |
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virtual bool | getAlwaysAcceptsInput () const =0 |
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virtual bool | getRenderGameBehind () const =0 |
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virtual bool | getAbsorbsInput () const =0 |
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virtual bool | getIsShowingMenu () const =0 |
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virtual bool | getIsModal () const =0 |
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virtual bool | getShouldStealMouse () const =0 |
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virtual bool | getLowFreqRendering () const =0 |
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virtual bool | getScreenDrawsLast () const =0 |
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virtual bool | getForceRenderBelow () const =0 |
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virtual bool | getShouldSendEvents () const =0 |
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virtual bool | getCloseOnPlayerHurt () const =0 |
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virtual bool | getCustomPocketToast () const =0 |
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virtual bool | getCacheScreen () const =0 |
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virtual bool | getGamepadCursor () const =0 |
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virtual bool | getGamepadCursorDeflectionMode () const =0 |
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virtual float | getVerticalScrollDelta () const =0 |
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virtual bool | loadScreenImmediately () const =0 |
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virtual bool | getRenderOnlyWhenTopmost () const =0 |
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virtual::ui::SceneType | getSceneType () const =0 |
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virtual bool | getShouldBeSkippedDuringAutomation () const =0 |
The documentation for this class was generated from the following files: