LeviLamina
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ScriptPlayerInventoryItemChangeAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/items/ScriptPlayerInventoryType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Player;
12namespace ScriptModuleMinecraft { class ScriptItemStack; }
13namespace Scripting { class WeakLifetimeScope; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCNAPI
41
44 );
45
47 ::Player const& player,
50 ::ScriptModuleMinecraft::ScriptPlayerInventoryType playerInventoryType,
51 int slotNumber,
52 bool isQuantityChanged,
54 );
55
57 // NOLINTEND
58
59public:
60 // static functions
61 // NOLINTBEGIN
62 MCNAPI static ::Scripting::ClassBinding bind();
63 // NOLINTEND
64
65public:
66 // constructor thunks
67 // NOLINTBEGIN
69
71
72 MCNAPI void* $ctor(
73 ::Player const& player,
76 ::ScriptModuleMinecraft::ScriptPlayerInventoryType playerInventoryType,
77 int slotNumber,
78 bool isQuantityChanged,
80 );
81 // NOLINTEND
82
83public:
84 // destructor thunk
85 // NOLINTBEGIN
86 MCNAPI void $dtor();
87 // NOLINTEND
88};
89
90} // namespace ScriptModuleMinecraft
Definition Player.h:120
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:12
Definition ScriptPlayerInventoryItemChangeAfterEvent.h:19
MCAPI void * $ctor(::ScriptModuleMinecraft::ScriptPlayerInventoryItemChangeAfterEvent &&)
MCAPI void * $ctor(::Player const &player, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > beforeItemStack, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > afterItemStack, ::ScriptModuleMinecraft::ScriptPlayerInventoryType playerInventoryType, int slotNumber, bool isQuantityChanged, ::Scripting::WeakLifetimeScope const &scope)
MCAPI ScriptPlayerInventoryItemChangeAfterEvent(::ScriptModuleMinecraft::ScriptPlayerInventoryItemChangeAfterEvent const &)
MCAPI ScriptPlayerInventoryItemChangeAfterEvent(::Player const &player, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > beforeItemStack, ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > afterItemStack, ::ScriptModuleMinecraft::ScriptPlayerInventoryType playerInventoryType, int slotNumber, bool isQuantityChanged, ::Scripting::WeakLifetimeScope const &scope)
MCAPI void * $ctor(::ScriptModuleMinecraft::ScriptPlayerInventoryItemChangeAfterEvent const &)
MCAPI ScriptPlayerInventoryItemChangeAfterEvent(::ScriptModuleMinecraft::ScriptPlayerInventoryItemChangeAfterEvent &&)
Definition Alias.h:14