20struct ScriptPlayerInventoryItemChangeAfterEvent {
24 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
29 ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>>
34 ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>>
36 ::ll::TypedStorage<4, 4, ::ScriptModuleMinecraft::ScriptPlayerInventoryType> mplayerInventoryType;
37 ::ll::TypedStorage<4, 4, int> mSlotNumber;
38 ::ll::TypedStorage<1, 1, bool> mIsQuantityChangedOnly;
43 ScriptPlayerInventoryItemChangeAfterEvent& operator=(ScriptPlayerInventoryItemChangeAfterEvent
const&);
44 ScriptPlayerInventoryItemChangeAfterEvent();
52 MCAPI ScriptPlayerInventoryItemChangeAfterEvent(
56 MCAPI ScriptPlayerInventoryItemChangeAfterEvent(
60 ::ScriptModuleMinecraft::ScriptPlayerInventoryType playerInventoryType,
62 bool isQuantityChanged,
66 MCAPI ~ScriptPlayerInventoryItemChangeAfterEvent();
72 MCAPI static ::Scripting::ClassBinding bind();
86 ::ScriptModuleMinecraft::ScriptPlayerInventoryType playerInventoryType,
88 bool isQuantityChanged,