LeviLamina
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NpcSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
EntityRegistry
;
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namespace
NpcComponents {
struct
LeaveMenuCountdown
; }
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// clang-format on
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class
NpcSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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virtual
~NpcSystem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
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tickCountdown
(
::EntityContext
& entity,
::NpcComponents::LeaveMenuCountdown
& leaveMenuCountdownComponent);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$tick
(
::EntityRegistry
& registry);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:16
EntityRegistry
Definition
EntityRegistry.h:11
ITickingSystem
Definition
ITickingSystem.h:15
NpcSystem
Definition
NpcSystem.h:15
NpcSystem::tickCountdown
static MCAPI void tickCountdown(::EntityContext &entity, ::NpcComponents::LeaveMenuCountdown &leaveMenuCountdownComponent)
NpcSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
NpcSystem::$vftable
static MCAPI void ** $vftable()
NpcComponents::LeaveMenuCountdown
Definition
LeaveMenuCountdown.h:10
src
mc
entity
systems
NpcSystem.h
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for LeviLamina by
1.16.1