LeviLamina
Loading...
Searching...
No Matches
NpcSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace NpcComponents { struct LeaveMenuCountdown; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 2
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 // vIndex: 0
23 virtual ~NpcSystem() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static void
30 tickCountdown(::EntityContext& entity, ::NpcComponents::LeaveMenuCountdown& leaveMenuCountdownComponent);
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI void $tick(::EntityRegistry& registry);
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCAPI static void** $vftable();
49 // NOLINTEND
50};
Definition EntityContext.h:16
Definition EntityRegistry.h:15
Definition ITickingSystem.h:15
Definition NpcSystem.h:15
Definition LeaveMenuCountdown.h:7