LeviLamina
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NpcSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class EntityRegistry;
12namespace NpcComponents { struct LeaveMenuCountdown; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void tick(::EntityRegistry& registry) /*override*/;
20
21 virtual ~NpcSystem() /*override*/ = default;
22 // NOLINTEND
23
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCNAPI static void
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCNAPI void $tick(::EntityRegistry& registry);
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition EntityContext.h:16
Definition EntityRegistry.h:11
Definition ITickingSystem.h:15
Definition NpcSystem.h:15
static MCAPI void tickCountdown(::EntityContext &entity, ::NpcComponents::LeaveMenuCountdown &leaveMenuCountdownComponent)
MCAPI void $tick(::EntityRegistry &registry)
static MCAPI void ** $vftable()
Definition LeaveMenuCountdown.h:10