LeviLamina
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SimulatedPlayerPreAIStepSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
SimulatedPlayerFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
SimulatedPlayerPreAIStepSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
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_doSimulatedPlayerPreAIStepSystem
(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
SimulatedPlayerPreAIStepSystem
Definition
SimulatedPlayerPreAIStepSystem.h:18
SimulatedPlayerPreAIStepSystem::_doSimulatedPlayerPreAIStepSystem
static MCAPI void _doSimulatedPlayerPreAIStepSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent)
SimulatedPlayerPreAIStepSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
SimulatedPlayerFlagComponent
Definition
SimulatedPlayerFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
SimulatedPlayerPreAIStepSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
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