LeviLamina
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SimulatedPlayerPreAIStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // SimulatedPlayerPreAIStepSystem inner types define
21 using SystemView = ::ViewT<
25
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static void
30 _doSimulatedPlayerPreAIStepSystem(::StrictEntityContext const&, ::ActorOwnerComponent& actorOwnerComponent);
31
32 MCAPI static ::TickingSystemWithInfo createSystem();
33 // NOLINTEND
34};
Definition ActorOwnerComponent.h:10
Definition SimulatedPlayerPreAIStepSystem.h:18
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition Include.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition SimulatedPlayerFlagComponent.h:5
Definition TickingSystemWithInfo.h:13