LeviLamina
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PlayAnimationCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/server/commands/CommandSelector.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class CommandOrigin;
13class CommandOutput;
14class CommandRegistry;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mTargets;
22 ::ll::TypedStorage<8, 32, ::std::string> mAnimation;
23 ::ll::TypedStorage<8, 32, ::std::string> mNextState;
24 ::ll::TypedStorage<8, 32, ::std::string> mStopExpression;
25 ::ll::TypedStorage<8, 32, ::std::string> mController;
26 ::ll::TypedStorage<4, 4, float> mBlendOutTime;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static void setup(::CommandRegistry& registry);
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
45
46
47 // NOLINTEND
48};
Definition Actor.h:114
Definition CommandOrigin.h:31
Definition CommandOutput.h:20
Definition CommandRegistry.h:49
Definition Command.h:17
Definition PlayAnimationCommand.h:17