LeviLamina
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PlayAnimationCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/Command.h"
7#include "mc/server/commands/CommandSelector.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class CommandOrigin;
13class CommandOutput;
14class CommandRegistry;
15// clang-format on
16
17class PlayAnimationCommand : public ::Command {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mTargets;
22 ::ll::TypedStorage<8, 32, ::std::string> mAnimation;
23 ::ll::TypedStorage<8, 32, ::std::string> mNextState;
24 ::ll::TypedStorage<8, 32, ::std::string> mStopExpression;
25 ::ll::TypedStorage<8, 32, ::std::string> mController;
26 ::ll::TypedStorage<4, 4, float> mBlendOutTime;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
38 MCAPI PlayAnimationCommand();
39 // NOLINTEND
40
41public:
42 // static functions
43 // NOLINTBEGIN
44 MCAPI static void setup(::CommandRegistry& registry);
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor();
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
57
58
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCNAPI static void** $vftable();
65 // NOLINTEND
66};
Definition Actor.h:125
Definition CommandOrigin.h:32
Definition CommandOutput.h:20
Definition CommandRegistry.h:51
static MCAPI void ** $vftable()