LeviLamina
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ValidateClientPlayerActionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntitySystems
;
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// clang-format on
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struct
ValidateClientPlayerActionSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
registerServerAntiCheatSystems(
::EntitySystems
& systemRegistry);
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MCAPI
static
void
registerSystems(
::EntitySystems
& systemRegistry,
bool
reportTelemetry);
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// NOLINTEND
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};
EntitySystems
Definition
EntitySystems.h:24
ValidateClientPlayerActionSystem
Definition
ValidateClientPlayerActionSystem.h:10
src
mc
entity
systems
ValidateClientPlayerActionSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0