LeviLamina
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ValidateClientPlayerActionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
EntitySystems
;
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class
StrictEntityContext
;
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struct
AbilitiesComponent
;
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struct
ActorDataDirtyFlagsComponent
;
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struct
ActorUniqueIDComponent
;
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struct
AttributesComponent
;
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struct
PlayerActionComponent
;
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struct
SendPacketsComponent
;
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struct
ServerPlayerCurrentMovementComponent
;
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// clang-format on
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namespace
ValidateClientPlayerActionSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
comparePlayerActionComponent(
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::StrictEntityContext
const
& entity,
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::PlayerActionComponent
const
& serverPlayerAction,
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::ServerPlayerCurrentMovementComponent
const
& serverPlayerCurrentMovement,
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::ActorDataDirtyFlagsComponent
& actorDataDirtyFlags,
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::AttributesComponent
& attributes,
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::Optional<::ActorUniqueIDComponent const>
const
& actorUniqueId,
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::Optional<::AbilitiesComponent const>
const
& abilities,
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::EntityModifier<::SendPacketsComponent>
modifier
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);
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MCNAPI
void
registerServerSystems(
::EntitySystems
& systemRegistry);
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// NOLINTEND
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}
// namespace ValidateClientPlayerActionSystem
EntityModifier
Definition
EntityModifier.h:6
EntitySystems
Definition
EntitySystems.h:24
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:8
AbilitiesComponent
Definition
AbilitiesComponent.h:8
ActorDataDirtyFlagsComponent
Definition
ActorDataDirtyFlagsComponent.h:5
ActorUniqueIDComponent
Definition
ActorUniqueIDComponent.h:8
AttributesComponent
Definition
AttributesComponent.h:8
PlayerActionComponent
Definition
PlayerActionComponent.h:15
SendPacketsComponent
Definition
SendPacketsComponent.h:11
ServerPlayerCurrentMovementComponent
Definition
ServerPlayerCurrentMovementComponent.h:10
src
mc
entity
systems
ValidateClientPlayerActionSystem.h
Generated on Wed Aug 27 2025 11:39:46 for LeviLamina by
1.12.0