LeviLamina
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ValidateClientPlayerActionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntitySystems;
21// clang-format on
22
23namespace ValidateClientPlayerActionSystem {
24// functions
25// NOLINTBEGIN
26MCNAPI void comparePlayerActionComponent(
27 ::StrictEntityContext const& entity,
28 ::PlayerActionComponent const& serverPlayerAction,
29 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovement,
30 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
31 ::AttributesComponent& attributes,
32 ::Optional<::ActorUniqueIDComponent const> const& actorUniqueId,
33 ::Optional<::AbilitiesComponent const> const& abilities,
34 ::EntityModifier<::SendPacketsComponent> modifier
35);
36
37MCNAPI void registerServerSystems(::EntitySystems& systemRegistry);
38
39MCNAPI void tickPlayerActionComparison(
40 ::ViewT<
41 ::StrictEntityContext,
42 ::PlayerActionComponent const,
43 ::ServerPlayerCurrentMovementComponent const,
44 ::ActorDataDirtyFlagsComponent,
45 ::AttributesComponent,
46 ::Optional<::ActorUniqueIDComponent const>,
47 ::Optional<::AbilitiesComponent const>> view,
48 ::EntityModifier<::SendPacketsComponent> modifier
49);
50// NOLINTEND
51
52} // namespace ValidateClientPlayerActionSystem
Definition EntitySystems.h:25
Definition StrictEntityContext.h:8
Definition AbilitiesComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AttributesComponent.h:8
Definition PlayerActionComponent.h:15
Definition SendPacketsComponent.h:11
Definition ServerPlayerCurrentMovementComponent.h:10