3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
22namespace ValidateClientPlayerActionSystem {
25MCAPI
void comparePlayerActionComponent(
26 ::StrictEntityContext
const& entity,
27 ::PlayerActionComponent
const& serverPlayerAction,
28 ::ServerPlayerCurrentMovementComponent
const& serverPlayerCurrentMovement,
29 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
30 ::AttributesComponent& attributes,
31 ::Optional<::ActorUniqueIDComponent const>
const& actorUniqueId,
32 ::Optional<::AbilitiesComponent const>
const& abilities,
33 ::EntityModifier<::SendPacketsComponent> modifier
36MCAPI
void registerServerSystems(::EntitySystems& systemRegistry);
Definition EntitySystems.h:25
Definition StrictEntityContext.h:8
Definition AbilitiesComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AttributesComponent.h:8
Definition PlayerActionComponent.h:16
Definition SendPacketsComponent.h:9
Definition ServerPlayerCurrentMovementComponent.h:10