LeviLamina
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ValidateClientPlayerActionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntitySystems;
8// clang-format on
9
11public:
12 // static functions
13 // NOLINTBEGIN
14 MCAPI static void registerServerAntiCheatSystems(::EntitySystems& systemRegistry);
15
16 MCAPI static void registerSystems(::EntitySystems& systemRegistry, bool reportTelemetry);
17 // NOLINTEND
18};
Definition EntitySystems.h:24
Definition ValidateClientPlayerActionSystem.h:10