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LeviLamina
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This is the complete list of members for GameplayUI::GameplayUIClient, including all inherited members.
| $onCloseAllDataDrivenScreens(::LocalPlayer &) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onCloseDataDrivenScreen(::LocalPlayer &, uint formId) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onEvent(::PlayerNotificationEvent const &event) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onLocalPlayerDeath(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onLocalPlayerOpenInventory(::IClientInstance &, ::LocalPlayer &localPlayer) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onLocalPlayerOpenTrading(::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onLocalPlayerRespawn(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onPlayerCreated(::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onPreviewItemPopulatedInContainer(::ItemStackBase const &item, ::std::string const &dstContainerName) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $onShowDataDrivenScreen(::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| $vftableForEventListenerDispatcherItemEventListener() | GameplayUI::GameplayUIClient | static |
| $vftableForEventListenerDispatcherPlayerEventListener() | GameplayUI::GameplayUIClient | static |
| GameplayUIClient(GameplayUIClient const &) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| GameplayUIClient() (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| mConnectedSubscription (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| mContext (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| mOptions (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| mRouter (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| mSceneStack (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onCloseAllDataDrivenScreens(::LocalPlayer &) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onCloseDataDrivenScreen(::LocalPlayer &, uint formId) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onEvent(::PlayerNotificationEvent const &event) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onLeaveWorld() (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onLocalPlayerDeath(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onLocalPlayerOpenInventory(::IClientInstance &, ::LocalPlayer &localPlayer) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onLocalPlayerOpenTrading(::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onLocalPlayerRespawn(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onPlayerCreated(::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onPreviewItemPopulatedInContainer(::ItemStackBase const &item, ::std::string const &dstContainerName) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| onShowDataDrivenScreen(::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| operator=(GameplayUIClient const &) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| setupGameServerConnectionListener(::GameConnectionConnector const &gameConnectionConnector) (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| update() (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | |
| ~GameplayUIClient()=default (defined in GameplayUI::GameplayUIClient) | GameplayUI::GameplayUIClient | virtual |