LeviLamina
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GameplayUI::GameplayUIClient Member List

This is the complete list of members for GameplayUI::GameplayUIClient, including all inherited members.

$onCloseAllDataDrivenScreens(::LocalPlayer &) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onCloseDataDrivenScreen(::LocalPlayer &, uint formId) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onEvent(::PlayerNotificationEvent const &event) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onLocalPlayerDeath(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onLocalPlayerOpenInventory(::IClientInstance &, ::LocalPlayer &localPlayer) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onLocalPlayerOpenTrading(::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onLocalPlayerRespawn(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onPlayerCreated(::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onPreviewItemPopulatedInContainer(::ItemStackBase const &item, ::std::string const &dstContainerName) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$onShowDataDrivenScreen(::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
$vftableForEventListenerDispatcherItemEventListener()GameplayUI::GameplayUIClientstatic
$vftableForEventListenerDispatcherPlayerEventListener()GameplayUI::GameplayUIClientstatic
GameplayUIClient(GameplayUIClient const &) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
GameplayUIClient() (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
mConnectedSubscription (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
mContext (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
mOptions (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
mRouter (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
mSceneStack (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onCloseAllDataDrivenScreens(::LocalPlayer &) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onCloseDataDrivenScreen(::LocalPlayer &, uint formId) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onEvent(::PlayerNotificationEvent const &event) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onLeaveWorld() (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onLocalPlayerDeath(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onLocalPlayerOpenInventory(::IClientInstance &, ::LocalPlayer &localPlayer) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onLocalPlayerOpenTrading(::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onLocalPlayerRespawn(::IClientInstance &client, ::LocalPlayer &player) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onPlayerCreated(::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onPreviewItemPopulatedInContainer(::ItemStackBase const &item, ::std::string const &dstContainerName) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
onShowDataDrivenScreen(::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
operator=(GameplayUIClient const &) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
setupGameServerConnectionListener(::GameConnectionConnector const &gameConnectionConnector) (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
update() (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClient
~GameplayUIClient()=default (defined in GameplayUI::GameplayUIClient)GameplayUI::GameplayUIClientvirtual