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GameplayUIClient & | operator= (GameplayUIClient const &) |
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| GameplayUIClient (GameplayUIClient const &) |
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virtual::EventResult | onPlayerCreated (::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) |
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virtual::EventResult | onEvent (::PlayerNotificationEvent const &event) |
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virtual::EventResult | onLocalPlayerDeath (::IClientInstance &client, ::LocalPlayer &player) |
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virtual::EventResult | onLocalPlayerRespawn (::IClientInstance &client, ::LocalPlayer &player) |
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virtual::EventResult | onLocalPlayerOpenInventory (::IClientInstance &localPlayer, ::LocalPlayer &) |
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virtual::EventResult | onLocalPlayerOpenTrading (::IClientInstance &uniqueID, ::LocalPlayer &, ::ActorUniqueID const &, bool) |
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virtual::EventResult | onShowDataDrivenScreen (::LocalPlayer &screenId, ::std::string const &formId, uint dataInstanceId, ::std::optional< uint >) |
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virtual::EventResult | onCloseDataDrivenScreen (::LocalPlayer &formId, uint) |
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virtual::EventResult | onCloseAllDataDrivenScreens (::LocalPlayer &) |
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MCAPI | GameplayUIClient (::GameplayUI::GameplayUIContext &context, ::OreUI::Router &router, ::IOptionRegistry &options, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack const > sceneStack) |
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MCAPI void | onDataDrivenScreenClientSideClose () |
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MCAPI void | onJoinWorld (::IClientInstance &client) |
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MCAPI void | onLeaveWorld () |
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MCAPI void | setupGameServerConnectionListener (::GameConnectionConnector const &gameConnectionConnector) |
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MCAPI void | update () |
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MCAPI void * | $ctor (::GameplayUI::GameplayUIContext &context, ::OreUI::Router &router, ::IOptionRegistry &options, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack const > sceneStack) |
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MCAPI::EventResult | $onPlayerCreated (::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) |
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MCAPI::EventResult | $onEvent (::PlayerNotificationEvent const &event) |
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MCAPI::EventResult | $onLocalPlayerDeath (::IClientInstance &client, ::LocalPlayer &player) |
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MCAPI::EventResult | $onLocalPlayerRespawn (::IClientInstance &client, ::LocalPlayer &player) |
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MCAPI::EventResult | $onLocalPlayerOpenInventory (::IClientInstance &localPlayer, ::LocalPlayer &) |
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MCAPI::EventResult | $onLocalPlayerOpenTrading (::IClientInstance &uniqueID, ::LocalPlayer &, ::ActorUniqueID const &, bool) |
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MCAPI::EventResult | $onShowDataDrivenScreen (::LocalPlayer &screenId, ::std::string const &formId, uint dataInstanceId, ::std::optional< uint >) |
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MCAPI::EventResult | $onCloseDataDrivenScreen (::LocalPlayer &formId, uint) |
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MCAPI::EventResult | $onCloseAllDataDrivenScreens (::LocalPlayer &) |
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::ll::TypedStorage< 8, 8, ::GameplayUI::GameplayUIContext & > | mContext |
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::ll::TypedStorage< 8, 8, ::OreUI::Router & > | mRouter |
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::ll::TypedStorage< 8, 8, ::IOptionRegistry & > | mOptions |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack const > > | mSceneStack |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mConnectedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mClientSideCloseSubscription |