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GameplayUIClient & | operator= (GameplayUIClient const &) |
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| GameplayUIClient (GameplayUIClient const &) |
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virtual::EventResult | onEvent (::PlayerNotificationEvent const &event) |
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virtual::EventResult | onPlayerCreated (::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) |
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virtual::EventResult | onLocalPlayerDeath (::IClientInstance &client, ::LocalPlayer &player) |
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virtual::EventResult | onLocalPlayerRespawn (::IClientInstance &client, ::LocalPlayer &player) |
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virtual::EventResult | onLocalPlayerOpenInventory (::IClientInstance &, ::LocalPlayer &localPlayer) |
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virtual::EventResult | onLocalPlayerOpenTrading (::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool) |
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virtual::EventResult | onPreviewItemPopulatedInContainer (::ItemStackBase const &item, ::std::string const &dstContainerName) |
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virtual::EventResult | onShowDataDrivenScreen (::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) |
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virtual::EventResult | onCloseDataDrivenScreen (::LocalPlayer &, uint formId) |
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virtual::EventResult | onCloseAllDataDrivenScreens (::LocalPlayer &) |
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MCAPI void | onLeaveWorld () |
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MCAPI void | setupGameServerConnectionListener (::GameConnectionConnector const &gameConnectionConnector) |
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MCAPI void | update () |
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MCAPI::EventResult | $onEvent (::PlayerNotificationEvent const &event) |
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MCAPI::EventResult | $onPlayerCreated (::LocalPlayer &player, ::persona::ProfileType personaSlot, ::std::string const &classicSkinId, bool usingClassicSkin, ::NetworkType networkType) |
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MCAPI::EventResult | $onLocalPlayerDeath (::IClientInstance &client, ::LocalPlayer &player) |
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MCAPI::EventResult | $onLocalPlayerRespawn (::IClientInstance &client, ::LocalPlayer &player) |
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MCAPI::EventResult | $onLocalPlayerOpenInventory (::IClientInstance &, ::LocalPlayer &localPlayer) |
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MCAPI::EventResult | $onLocalPlayerOpenTrading (::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool) |
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MCAPI::EventResult | $onPreviewItemPopulatedInContainer (::ItemStackBase const &item, ::std::string const &dstContainerName) |
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MCAPI::EventResult | $onShowDataDrivenScreen (::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId) |
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MCAPI::EventResult | $onCloseDataDrivenScreen (::LocalPlayer &, uint formId) |
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MCAPI::EventResult | $onCloseAllDataDrivenScreens (::LocalPlayer &) |