LeviLamina
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UpdateBoundingBox.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/utility/optional_ref.h"
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
CollisionBoxComponent
;
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class
StrictEntityContext
;
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struct
AABBRelativeSizeUpdateComponent
;
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struct
AABBShapeComponent
;
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struct
AbsoluteSizeUpdateComponent
;
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struct
ActorDataBoundingBoxComponent
;
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struct
ActorDataDirtyFlagsComponent
;
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struct
ActorDataFlagComponent
;
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struct
CustomSizeUpdateComponent
;
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struct
DepenetrationComponent
;
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struct
IsHorizontalPoseFlagComponent
;
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struct
OffsetsComponent
;
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struct
ShouldUpdateBoundingBoxRequestComponent
;
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struct
StateVectorComponent
;
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struct
SynchedActorDataComponent
;
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namespace
UpdateBoundingBox {
struct
SystemParams; }
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// clang-format on
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namespace
UpdateBoundingBox {
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// functions
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// NOLINTBEGIN
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MCAPI
void
onAABBRelativeSizeChanged(
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::AABBRelativeSizeUpdateComponent
const
& relative,
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::AABBShapeComponent
const
& aabb,
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::OffsetsComponent
& offsets
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);
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MCAPI
void
onAbsoluteSizeChanged(
::AbsoluteSizeUpdateComponent
const
& absolute,
::OffsetsComponent
& offsets);
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MCAPI
void
onCustomSizeChanged(
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::CustomSizeUpdateComponent
const
& custom,
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::AABBShapeComponent
const
& aabb,
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::OffsetsComponent
& offsets
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);
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MCAPI
void
onMinecartSizeChanged(
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::StateVectorComponent
const
& stateVector,
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::AABBShapeComponent
& aabb,
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::OffsetsComponent
& offsets
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);
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MCAPI
void
onShulkerSizeChanged(
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::SynchedActorDataComponent
const
& data,
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::AABBShapeComponent
const
& aabb,
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::OffsetsComponent
& offsets
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);
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MCAPI
void
singleTickImpl(
::StrictEntityContext
const
& entity,
::UpdateBoundingBox::SystemParams
& args);
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MCAPI
void
singleTickOnSizeChanged(
::StrictEntityContext
const
& entity,
::UpdateBoundingBox::SystemParams
& args);
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MCAPI
void
tickImpl(
::UpdateBoundingBox::SystemParams
& args);
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MCAPI
void
transformPlayerSizeRequest(
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::ShouldUpdateBoundingBoxRequestComponent
& request,
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::CollisionBoxComponent
const
& collisionBox,
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::Optional<::IsHorizontalPoseFlagComponent const>
isHorizontal,
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::ActorDataFlagComponent
const
& data,
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float
sneakHeight
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);
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MCAPI
void
visitCommonSetSize(
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::StrictEntityContext
const
& entity,
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::ShouldUpdateBoundingBoxRequestComponent
const
& request,
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::StateVectorComponent
const
& stateVector,
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::ActorDataDirtyFlagsComponent
& actorDataDirtyFlags,
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::ActorDataBoundingBoxComponent
& actorData,
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::AABBShapeComponent
& aabbShape,
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::DepenetrationComponent
& depenetration,
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::optional_ref<::CollisionBoxComponent const>
collisionBox,
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::EntityModifier<::ShouldUpdateBoundingBoxRequestComponent>
modifier
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);
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// NOLINTEND
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}
// namespace UpdateBoundingBox
CollisionBoxComponent
Definition
CollisionBoxComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
optional_ref
Definition
optional_ref.h:10
AABBRelativeSizeUpdateComponent
Definition
AABBRelativeSizeUpdateComponent.h:10
AABBShapeComponent
Definition
AABBShapeComponent.h:11
AbsoluteSizeUpdateComponent
Definition
AbsoluteSizeUpdateComponent.h:10
ActorDataBoundingBoxComponent
Definition
ActorDataBoundingBoxComponent.h:8
ActorDataDirtyFlagsComponent
Definition
ActorDataDirtyFlagsComponent.h:5
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
CustomSizeUpdateComponent
Definition
CustomSizeUpdateComponent.h:11
DepenetrationComponent
Definition
DepenetrationComponent.h:11
IsHorizontalPoseFlagComponent
Definition
IsHorizontalPoseFlagComponent.h:5
OffsetsComponent
Definition
OffsetsComponent.h:10
ShouldUpdateBoundingBoxRequestComponent
Definition
ShouldUpdateBoundingBoxRequestComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:10
SynchedActorDataComponent
Definition
SynchedActorDataComponent.h:10
UpdateBoundingBox::SystemParams
Definition
SystemParams.h:30
src
mc
entity
systems
update_bounding_box
UpdateBoundingBox.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0