LeviLamina
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CameraAimAssistCachedFrustumComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Frustum.h"
7#include "mc/deps/core/math/Vec3.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 12, ::Vec3> mDirection;
14 ::ll::TypedStorage<4, 12, ::Vec3> mStart;
15 ::ll::TypedStorage<4, 12, ::Vec3> mFarCenter;
16 ::ll::TypedStorage<4, 12, ::Vec3> mLeft;
17 ::ll::TypedStorage<4, 12, ::Vec3> mUp;
18 ::ll::TypedStorage<4, 4, float> mLeftLength;
19 ::ll::TypedStorage<4, 4, float> mUpLength;
20 ::ll::TypedStorage<4, 192, ::Frustum> mFrustum;
21 // NOLINTEND
22};
Definition CameraAimAssistCachedFrustumComponent.h:9