LeviLamina
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PlayerMovementSettings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components/ServerAuthMovementMode.h"
7#include "mc/world/actor/player/preview/movement_preview/ServerAuthMovementFlight.h"
8
9// auto generated forward declare list
10// clang-format off
11struct PlayerTickConfig;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, ::MovementPreview::ServerAuthMovementFlight> MovementFlight;
20 ::ll::TypedStorage<1, 1, bool> mIsVanillaWorld;
21 ::ll::TypedStorage<1, 1, ::ServerAuthMovementMode> AuthorityMode;
22 ::ll::TypedStorage<4, 4, float> ScoreThreshold;
23 ::ll::TypedStorage<4, 4, float> ActionDirectionThreshold;
24 ::ll::TypedStorage<4, 4, float> DistanceThreshold;
25 ::ll::TypedStorage<4, 4, float> DistanceThresholdSqr;
26 ::ll::TypedStorage<4, 4, int> DurationThreshold;
27 ::ll::TypedStorage<4, 20, ::ReplayStateConfig> mReplay;
28 ::ll::TypedStorage<8, 24, ::PlayerTickConfig> mPlayerTickConfig;
29 ::ll::TypedStorage<1, 1, bool> ServerAuthBlockBreaking;
30 ::ll::TypedStorage<4, 4, float> mServerPlayerPickRangeScalar;
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::PlayerMovementSettings getDefault();
37 // NOLINTEND
38
39public:
40 // static variables
41 // NOLINTBEGIN
42 MCAPI static ::PlayerMovementSettings const& INVALID();
43 // NOLINTEND
44};
Definition PlayerMovementSettings.h:15
Definition PlayerTickConfig.h:5
Definition ReplayStateConfig.h:5