LeviLamina
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PlayerMovementSettings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components/PlayerTickConfig.h"
7#include "mc/entity/components/ReplayStateConfig.h"
8#include "mc/entity/components/ServerAuthMovementMode.h"
9#include "mc/world/actor/player/preview/movement_preview/ServerAuthMovementFlight.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, ::MovementPreview::ServerAuthMovementFlight> MovementFlight;
16 ::ll::TypedStorage<1, 1, bool> mIsVanillaWorld;
17 ::ll::TypedStorage<1, 1, ::ServerAuthMovementMode> AuthorityMode;
18 ::ll::TypedStorage<4, 4, float> ScoreThreshold;
19 ::ll::TypedStorage<4, 4, float> ActionDirectionThreshold;
20 ::ll::TypedStorage<4, 4, float> DistanceThreshold;
21 ::ll::TypedStorage<4, 4, float> DistanceThresholdSqr;
22 ::ll::TypedStorage<4, 4, int> DurationThreshold;
23 ::ll::TypedStorage<4, 20, ::ReplayStateConfig> mReplay;
24 ::ll::TypedStorage<8, 32, ::PlayerTickConfig> mPlayerTickConfig;
25 ::ll::TypedStorage<1, 1, bool> ServerAuthBlockBreaking;
26 ::ll::TypedStorage<4, 4, float> mServerPlayerPickRangeScalar;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCNAPI static ::PlayerMovementSettings getDefault();
33 // NOLINTEND
34
35public:
36 // static variables
37 // NOLINTBEGIN
38 MCNAPI static ::PlayerMovementSettings const& INVALID();
39 // NOLINTEND
40};
Definition PlayerMovementSettings.h:11
static MCAPI ::PlayerMovementSettings const & INVALID()
static MCAPI ::PlayerMovementSettings getDefault()