LeviLamina
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PlayerMovementSettings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components/PlayerTickConfig.h"
7#include "mc/entity/components/ReplayStateConfig.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, float> ActionDirectionThreshold;
19 ::ll::TypedStorage<4, 20, ::ReplayStateConfig> mReplay;
20 ::ll::TypedStorage<8, 32, ::PlayerTickConfig> mPlayerTickConfig;
21 ::ll::TypedStorage<1, 1, bool> ServerAuthBlockBreaking;
22 ::ll::TypedStorage<4, 4, float> mServerPlayerPickRangeScalar;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI void syncSettingsWithServerSettings(::SyncedPlayerMovementSettings const& settings);
30#endif
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::PlayerMovementSettings getDefault();
37 // NOLINTEND
38
39public:
40 // static variables
41 // NOLINTBEGIN
42 MCAPI static ::PlayerMovementSettings const& INVALID();
43 // NOLINTEND
44};
Definition PlayerMovementSettings.h:14
Definition SyncedPlayerMovementSettings.h:10