3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TouchControlSet>> mTouchControlSet;
26 ::ll::TypedStorage<4, 4, int> mYAxisInversionFactor;
27 ::ll::TypedStorage<8, 24, ::std::vector<::std::pair<int, int>>> touchIdsWithFlags;
28 ::ll::TypedStorage<8, 64, ::std::function<::std::vector<::RectangleArea>()>> mAreaFunc;
29 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
35 virtual ~TouchMapper() ;
37 virtual void setMapping(
38 ::InputEventQueue& eventQueue,
39 ::BindingFactory
const& bindingFactory,
40 ::InputMapping
const& inputMapping,
44 virtual void clearMapping(
int controllerId) ;
47 ::InputEventQueue& eventQueue,
48 ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap>
const& map
51 virtual void clearInputDeviceQueue() ;
53 virtual ::InputMode getInputMode() const ;
55 virtual
void render(::InputRenderContext& context) const ;
57 virtual
void setWindowSize(
int width,
int height) ;
59 virtual
void changeControllerId(
int oldId,
int newId) ;
71 MCAPI
void $setMapping(
72 ::InputEventQueue& eventQueue,
73 ::BindingFactory const& bindingFactory,
74 ::InputMapping const& inputMapping,
78 MCAPI
void $clearMapping(
int controllerId);
81 $tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const& map);
83 MCAPI
void $clearInputDeviceQueue();
85 MCFOLD ::InputMode $getInputMode() const;
87 MCFOLD
void $render(::InputRenderContext& context) const;
89 MCFOLD
void $setWindowSize(
int width,
int height);
91 MCAPI
void $changeControllerId(
int oldId,
int newId);
Definition BindingFactory.h:5
Definition InputRenderContext.h:5
Definition RectangleArea.h:5
Definition TouchControlSet.h:5
Definition TouchMapper.h:5
static MCAPI void ** $vftable()
Definition ControllerIDtoClientMap.h:13