LeviLamina
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BiomeDecorationFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/level/ScatterParams.h"
9
10// auto generated forward declare list
11// clang-format off
12class IFeature;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 216, ::ScatterParams> mScatter;
20 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mFeature;
21 ::ll::TypedStorage<8, 48, ::HashedString> mIdentifier;
22 ::ll::TypedStorage<8, 32, ::std::string> mPass;
23 ::ll::TypedStorage<1, 1, bool> mCanUseInternalFeature;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
29
30public:
31 // member functions
32 // NOLINTBEGIN
34
36
38
39 MCNAPI bool canUseFeature(::IFeature const& mFeatureValue) const;
40
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCNAPI void* $ctor();
48
50
51 MCNAPI void* $ctor(::BiomeDecorationFeature const&);
52 // NOLINTEND
53
54public:
55 // destructor thunk
56 // NOLINTBEGIN
57 MCNAPI void $dtor();
58 // NOLINTEND
59};
Definition IFeature.h:13
Definition BiomeDecorationFeature.h:15
MCAPI BiomeDecorationFeature(::BiomeDecorationFeature &&)
MCAPI void * $ctor()
MCAPI bool canUseFeature(::IFeature const &mFeatureValue) const
MCAPI void * $ctor(::BiomeDecorationFeature &&)
MCAPI void * $ctor(::BiomeDecorationFeature const &)
MCAPI BiomeDecorationFeature(::BiomeDecorationFeature const &)