LeviLamina
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BiomeDecorationFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/level/ScatterParams.h"
9
10// auto generated forward declare list
11// clang-format off
12class IFeature;
13// clang-format on
14
15struct BiomeDecorationFeature {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 216, ::ScatterParams> mScatter;
20 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mFeature;
21 ::ll::TypedStorage<8, 48, ::HashedString> mIdentifier;
22 ::ll::TypedStorage<8, 32, ::std::string> mPass;
23 ::ll::TypedStorage<1, 1, bool> mCanUseInternalFeature;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 BiomeDecorationFeature& operator=(BiomeDecorationFeature const&);
29 BiomeDecorationFeature();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI BiomeDecorationFeature(::BiomeDecorationFeature const&);
35
36 MCAPI ~BiomeDecorationFeature();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::BiomeDecorationFeature const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCAPI void $dtor();
49 // NOLINTEND
50};
Definition IFeature.h:19