LeviLamina
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BiomeDecorationFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/level/ScatterParams.h"
9
10// auto generated forward declare list
11// clang-format off
12class IFeature;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 216, ::ScatterParams> mScatter;
20 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mFeature;
21 ::ll::TypedStorage<8, 48, ::HashedString> mIdentifier;
22 ::ll::TypedStorage<8, 32, ::std::string> mPass;
23 ::ll::TypedStorage<1, 1, bool> mCanUseInternalFeature;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
29
30public:
31 // member functions
32 // NOLINTBEGIN
34
36
38
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor();
46
47 MCAPI void* $ctor(::BiomeDecorationFeature&&);
48
49 MCAPI void* $ctor(::BiomeDecorationFeature const&);
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCAPI void $dtor();
56 // NOLINTEND
57};
Definition IFeature.h:18
Definition BiomeDecorationFeature.h:15