LeviLamina
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Vec3Option Class Reference
Inheritance diagram for Vec3Option:

Public Types

using BoolFilter = ::std::function<bool(bool)>
using SaveIntCallback = ::std::function<int(int)>
using StringFilter = ::std::function<::std::string(::std::string const&)>

Public Member Functions

virtual void save (::std::vector<::std::pair<::std::string, ::std::string > > &)
virtual void load (::std::string const &)
virtual void load (::Json::Value const &valueJson)
virtual void load (::std::map<::std::string, ::std::string > &propertyMap)
MCAPI_C void _resetOption (::InputMode inputMode, bool saveOptionChange)
MCAPI void _updatePropertyVector (::std::vector<::std::pair<::std::string, ::std::string > > &propertyVector, ::std::string const &value)
MCAPI_C bool canModify () const
MCAPI bool getBool () const
MCAPI_C bool getBool (::InputMode inputMode) const
MCAPI_C float getFloat () const
MCAPI_C float getFloat (::InputMode inputMode) const
MCAPI_C float getFloatMax () const
MCAPI_C float getFloatMin () const
MCAPI_C int getInt () const
MCAPI_C int64 getInt64 () const
MCAPI_C::std::string const & getString () const
MCAPI_C ::std::vector<::std::string > getStringList () const
MCAPI_C uint64 getUInt64 () const
MCAPI_C ::std::unordered_map< int, ::std::string > const & getValueNameMap () const
MCAPI_C ::std::vector< int > const & getValues () const
MCAPI_C::glm::vec3 getVec3 () const
MCAPI_C bool isDefaultValue (::InputMode inputMode) const
MCAPI_C bool isNewVersion (::GameVersion currentVersion) const
MCAPI::Bedrock::PubSub::Subscription registerLock (::std::function< void(bool &)> isModifiableCondition)
MCAPI_C::Bedrock::PubSub::Subscription registerObserver (::std::function< void(::Option const &, ::InputMode)> onInputModeChangedCallback)
MCAPI::Bedrock::PubSub::Subscription registerObserver (::std::function< void(::Option const &)> onValueChangedCallback)
MCAPI_C::Option & registerTelemetryProperty (::std::string const &propertyName, ::Social::Events::PrivacyTagEnterprise propertyTag)
MCAPI_C void set (int value)
MCAPI_C void setOverrideSource (::Option *overrideSource)
MCAPI_C void toggle ()
MCAPI void * $ctor (::OptionID id, ::OptionOwnerType ownerType, ::OptionResetFlags resetFlags, ::std::string const &captionId, ::std::string const &saveTag, ::OptionType optionType, ::GameVersion version)
MCFOLD void $dtor ()
MCAPI void $load (::std::map<::std::string, ::std::string > &propertyMap)
MCAPI void $load (::Json::Value const &valueJson)

Static Public Member Functions

static MCAPI_C bool read (::std::string const &valueString, int &output)
static MCAPI_C bool read (::std::string const &valueString, float &output)
static MCAPI_C bool read (::std::string const &valueString, ::std::vector<::std::string > &output)
static MCAPI bool read (::std::string const &valueString, bool &output)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 12, ::glm::vec3 > mValue
::ll::TypedStorage< 4, 12, ::glm::vec3 > mDefaultValue
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::Option::Impl > > mImpl

Member Function Documentation

◆ save()

virtual void Vec3Option::save ( ::std::vector<::std::pair<::std::string, ::std::string > > & )
virtual

Implements Option.

◆ load() [1/2]

virtual void Vec3Option::load ( ::std::string const & )
virtual

Implements Option.

◆ load() [2/2]

virtual void Vec3Option::load ( ::Json::Value const & valueJson)
virtual

Reimplemented from Option.

◆ $vftable()

MCAPI void ** Option::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: