20 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetID;
21 ::ll::TypedStorage<8, 8, ::MobDescriptor const*> mTargetDescriptor;
22 ::ll::TypedStorage<1, 1, bool> mReselectTargets;
23 ::ll::TypedStorage<8, 64, ::std::unordered_map<::MobDescriptor const*, ::Tick>> mTargetCooldowns;
24 ::ll::TypedStorage<4, 4, int> mAttackInterval;
25 ::ll::TypedStorage<4, 4, int> mScanInterval;
26 ::ll::TypedStorage<1, 1, bool> mSetPersistent;
27 ::ll::TypedStorage<4, 4, float> mTargetSearchHeight;
28 ::ll::TypedStorage<4, 4, float> mTargetInvisibleMultiplier;
29 ::ll::TypedStorage<4, 4, float> mTargetSneakVisibilityMultiplier;
36 virtual bool canUse() ;
39 virtual bool canContinueToUse() ;
42 virtual void start() ;
45 virtual void appendDebugInfo(::std::string& str)
const ;
48 virtual ::ActorUniqueID _findTarget(
::MobDescriptor const** outMobDescriptor);
59 MCAPI
bool _isTargetInCooldown(
::MobDescriptor const& descriptor)
const;
61 MCAPI
bool _selectTarget();
63 MCAPI
bool isTargetVisible(
::Mob const& mob,
float maxDistance,
float maxHeight)
const;
69 MCAPI
void* $ctor(
::Mob& mob);
83 MCAPI
bool $canContinueToUse();
87 MCAPI
void $appendDebugInfo(::std::string& str)
const;
89 MCAPI ::ActorUniqueID $_findTarget(
::MobDescriptor const** outMobDescriptor);
95 MCAPI
static void** $vftable();