LeviLamina
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PlayerPermissionsManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class Player;
13struct ActorUniqueID;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
35
36public:
37 // member functions
38 // NOLINTBEGIN
42 ::std::function<::Player*()> getPrimaryLocalPlayer
43 );
44
45 MCAPI bool isPlayerValid(::ActorUniqueID playerId) const;
46
47 MCAPI bool loadPlayerPermissions(::ActorUniqueID playerId);
48
50 // NOLINTEND
51
52public:
53 // constructor thunks
54 // NOLINTBEGIN
55 MCAPI void* $ctor(
58 ::std::function<::Player*()> getPrimaryLocalPlayer
59 );
60 // NOLINTEND
61
62public:
63 // destructor thunk
64 // NOLINTBEGIN
65 MCAPI void $dtor();
66 // NOLINTEND
67};
Definition NonOwnerPointer.h:9
Definition PlayerAbilitiesManager.h:14
Definition PlayerListManager.h:13
Definition PlayerPermissionsManager.h:16
Definition Player.h:119
Definition ActorUniqueID.h:5
Definition Alias.h:14