LeviLamina
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This is the complete list of members for ShulkerBoxBlock, including all inherited members.
$_addHardCodedBlockComponents(::Experiments const &) (defined in ChestBlock) | ChestBlock | |
$breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$canProvideSupport(::Block const &, uchar, ::BlockSupportType) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$ctor(::std::string const &nameId, int id, ::ChestBlock::ChestType type, ::MaterialType materialType) (defined in ChestBlock) | ChestBlock | |
$detachesOnPistonMove(::BlockSource ®ion, ::BlockPos const &pos) const (defined in ChestBlock) | ChestBlock | |
$dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$dtor() (defined in ChestBlock) | ChestBlock | |
$getCollisionShape(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const (defined in ChestBlock) | ChestBlock | |
$getMappedFace(uchar face, ::Block const &block) const (defined in ChestBlock) | ChestBlock | |
$getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$getSecondPart(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const (defined in ChestBlock) | ChestBlock | |
$hasComparatorSignal() const (defined in ChestBlock) | ChestBlock | |
$init() (defined in ChestBlock) | ChestBlock | |
$isContainerBlock() const (defined in ChestBlock) | ChestBlock | |
$isInteractiveBlock() const (defined in ChestBlock) | ChestBlock | |
$isSignalSource() const (defined in ChestBlock) | ChestBlock | |
$onMove(::BlockSource ®ion, ::BlockPos const &from, ::BlockPos const &to) const (defined in ChestBlock) | ChestBlock | |
$onRemove(::BlockSource ®ion, ::BlockPos const &pos) const (defined in ChestBlock) | ChestBlock | |
$playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
$shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const (defined in ChestBlock) | ChestBlock | |
$use(::Player &player, ::BlockPos const &pos, uchar face) const (defined in ChestBlock) | ChestBlock | |
$vftable() (defined in ShulkerBoxBlock) | ShulkerBoxBlock | static |
_addHardCodedBlockComponents(::Experiments const &) (defined in ChestBlock) | ChestBlock | virtual |
_tryEquipChest(::Actor &actor) (defined in ChestBlock) | ChestBlock | static |
breaksFallingBlocks(::Block const &block, ::BaseGameVersion const version) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | virtual |
canProvideSupport(::Block const &, uchar, ::BlockSupportType) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | virtual |
ChestBlock(::std::string const &nameId, int id, ::ChestBlock::ChestType type, ::MaterialType materialType) (defined in ChestBlock) | ChestBlock | |
ChestType enum name (defined in ChestBlock) | ChestBlock | |
detachesOnPistonMove(::BlockSource ®ion, ::BlockPos const &pos) const (defined in ChestBlock) | ChestBlock | virtual |
dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | virtual |
getCollisionShape(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const (defined in ChestBlock) | ChestBlock | virtual |
getMappedFace(uchar face, ::Block const &block) const (defined in ChestBlock) | ChestBlock | virtual |
getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
getSecondPart(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const (defined in ChestBlock) | ChestBlock | virtual |
hasComparatorSignal() const (defined in ChestBlock) | ChestBlock | virtual |
init() (defined in ChestBlock) | ChestBlock | |
isContainerBlock() const (defined in ChestBlock) | ChestBlock | virtual |
isInteractiveBlock() const (defined in ChestBlock) | ChestBlock | virtual |
isSignalSource() const (defined in ChestBlock) | ChestBlock | virtual |
mType (defined in ChestBlock) | ChestBlock | |
onMove(::BlockSource ®ion, ::BlockPos const &from, ::BlockPos const &to) const (defined in ChestBlock) | ChestBlock | virtual |
onPlace(::BlockEvents::BlockPlaceEvent &eventData) const (defined in ChestBlock) | ChestBlock | |
onRemove(::BlockSource ®ion, ::BlockPos const &pos) const (defined in ChestBlock) | ChestBlock | virtual |
playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | |
setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const (defined in ShulkerBoxBlock) | ShulkerBoxBlock | virtual |
shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const (defined in ChestBlock) | ChestBlock | virtual |
SHULKER_BOX_DOESNT_BREAK_FALLING_BLOCK_VERSION() (defined in ShulkerBoxBlock) | ShulkerBoxBlock | static |
updateSignalStrength(::BlockSource ®ion, ::BlockPos const &pos, int strength) const (defined in ChestBlock) | ChestBlock | |
use(::Player &player, ::BlockPos const &pos, uchar face) const (defined in ChestBlock) | ChestBlock | virtual |
~ChestBlock() (defined in ChestBlock) | ChestBlock | virtual |
~ShulkerBoxBlock()=default (defined in ShulkerBoxBlock) | ShulkerBoxBlock | virtual |