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virtual::Block const * | playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | dispense (::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const |
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virtual::AABB | getCollisionShape (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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virtual::AABB const & | getOutline (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const |
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virtual bool | breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const |
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virtual bool | canProvideSupport (::Block const &, uchar, ::BlockSupportType) const |
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MCAPI::Block const * | $playerWillDestroy (::Player &player, ::BlockPos const &pos, ::Block const &block) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI bool | $dispense (::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const |
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MCAPI::AABB | $getCollisionShape (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::optional_ref<::GetCollisionShapeInterface const > entity) const |
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MCAPI::AABB const & | $getOutline (::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const |
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MCAPI bool | $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const |
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MCFOLD bool | $canProvideSupport (::Block const &, uchar, ::BlockSupportType) const |
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virtual::BlockLegacy & | init () |
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virtual void | onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual void | onMove (::BlockSource ®ion, ::BlockPos const &from, ::BlockPos const &to) const |
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virtual bool | detachesOnPistonMove (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual uchar | getMappedFace (uchar face, ::Block const &block) const |
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virtual bool | use (::Player &player, ::BlockPos const &pos, uchar face) const |
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virtual bool | getSecondPart (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const |
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virtual bool | isInteractiveBlock () const |
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virtual bool | isContainerBlock () const |
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virtual bool | isSignalSource () const |
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virtual bool | shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI void | updateSignalStrength (::BlockSource ®ion, ::BlockPos const &pos, int strength) const |
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MCAPI void * | $ctor (::std::string const &nameId, int id, ::ChestBlock::ChestType type, ::MaterialType materialType) |
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MCFOLD void | $dtor () |
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MCAPI::BlockLegacy & | $init () |
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MCAPI void | $onRemove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $onMove (::BlockSource ®ion, ::BlockPos const &from, ::BlockPos const &to) const |
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MCFOLD bool | $detachesOnPistonMove (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCFOLD int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCAPI uchar | $getMappedFace (uchar face, ::Block const &block) const |
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MCAPI bool | $use (::Player &player, ::BlockPos const &pos, uchar face) const |
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MCAPI bool | $getSecondPart (::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const |
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MCFOLD bool | $isInteractiveBlock () const |
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MCFOLD bool | $isContainerBlock () const |
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MCFOLD bool | $isSignalSource () const |
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MCFOLD bool | $shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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