LeviLamina
Loading...
Searching...
No Matches
ChestBlock Class Reference
+ Inheritance diagram for ChestBlock:

Public Types

enum class  ChestType : int { Basic = 0 , Trap = 1 , Ender = 2 }
 

Public Member Functions

virtual::BlockLegacy & init ()
 
virtual void setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
virtual void onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
virtual void onMove (::BlockSource &region, ::BlockPos const &from, ::BlockPos const &to) const
 
virtual bool detachesOnPistonMove (::BlockSource &region, ::BlockPos const &pos) const
 
virtual bool hasComparatorSignal () const
 
virtual int getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
virtual uchar getMappedFace (uchar face, ::Block const &block) const
 
virtual bool use (::Player &player, ::BlockPos const &pos, uchar face) const
 
virtual bool getSecondPart (::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
 
virtual bool isInteractiveBlock () const
 
virtual bool isContainerBlock () const
 
virtual bool isSignalSource () const
 
virtual bool shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
virtual bool canProvideSupport (::Block const &, uchar face, ::BlockSupportType type) const
 
virtual bool dispense (::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
 
virtual void _addHardCodedBlockComponents (::Experiments const &)
 
MCAPI ChestBlock (::std::string const &nameId, int id, ::ChestBlock::ChestType type, ::MaterialType materialType)
 
MCFOLD void onPlace (::BlockEvents::BlockPlaceEvent &eventData) const
 
MCAPI void updateSignalStrength (::BlockSource &region, ::BlockPos const &pos, int strength) const
 
MCAPI void * $ctor (::std::string const &nameId, int id, ::ChestBlock::ChestType type, ::MaterialType materialType)
 
MCFOLD void $dtor ()
 
MCAPI::BlockLegacy & $init ()
 
MCAPI void $setupRedstoneComponent (::BlockSource &region, ::BlockPos const &pos) const
 
MCAPI void $onRemove (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $breaksFallingBlocks (::Block const &block, ::BaseGameVersion const version) const
 
MCAPI void $onMove (::BlockSource &region, ::BlockPos const &from, ::BlockPos const &to) const
 
MCFOLD bool $detachesOnPistonMove (::BlockSource &region, ::BlockPos const &pos) const
 
MCFOLD bool $hasComparatorSignal () const
 
MCFOLD int $getComparatorSignal (::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
 
MCAPI uchar $getMappedFace (uchar face, ::Block const &block) const
 
MCAPI bool $use (::Player &player, ::BlockPos const &pos, uchar face) const
 
MCAPI bool $getSecondPart (::IConstBlockSource const &region, ::BlockPos const &pos, ::BlockPos &out) const
 
MCFOLD bool $isInteractiveBlock () const
 
MCFOLD bool $isContainerBlock () const
 
MCFOLD bool $isSignalSource () const
 
MCFOLD bool $shouldConnectToRedstone (::BlockSource &region, ::BlockPos const &pos, ::Direction::Type direction) const
 
MCFOLD bool $canProvideSupport (::Block const &, uchar face, ::BlockSupportType type) const
 
MCAPI bool $dispense (::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
 
MCAPI void $_addHardCodedBlockComponents (::Experiments const &)
 

Static Public Member Functions

static MCAPI bool _tryEquipChest (::Actor &actor)
 
static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 4, ::ChestBlock::ChestType > mType
 

The documentation for this class was generated from the following file: