28class ChestBlock :
public ::ActorBlock {
32 ::ll::TypedStorage<1, 1, ::ChestType> mType;
42 virtual ::BlockType& init() ;
54 virtual bool hasComparatorSignal()
const ;
59 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
64 virtual bool isInteractiveBlock()
const ;
66 virtual bool isContainerBlock()
const ;
68 virtual bool isSignalSource()
const ;
70 virtual bool isChestBlock()
const ;
76 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
81 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
83 virtual ~ChestBlock() ;
89 MCAPI ChestBlock(::std::string
const& nameId,
int id, ::ChestType type, ::MaterialType materialType);
101 MCAPI
static bool _tryEquipChest(
::Actor& actor);
107 MCAPI
void* $ctor(::std::string
const& nameId,
int id, ::ChestType type, ::MaterialType materialType);
119 MCAPI ::BlockType& $init();
131 MCFOLD
bool $hasComparatorSignal()
const;
136 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
140 MCFOLD
bool $isInteractiveBlock()
const;
142 MCFOLD
bool $isContainerBlock()
const;
144 MCFOLD
bool $isSignalSource()
const;
146 MCFOLD
bool $isChestBlock()
const;
151 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const;
155 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
163 MCAPI
static void** $vftable();