3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/ChestBlock.h"
34 virtual ::Block
const&
35 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
46 virtual ::AABB getCollisionShape(
62 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
71 MCAPI static ::BaseGameVersion
const& SHULKER_BOX_DOESNT_BREAK_FALLING_BLOCK_VERSION();
93 MCAPI ::AABB $getCollisionShape(
106 MCFOLD
bool $canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const;
112 MCAPI
static void** $vftable();
Definition BaseGameVersion.h:13
Definition BlockSource.h:67
Definition ChestBlock.h:27
Definition Container.h:30
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ShulkerBoxBlock.h:25
Definition optional_ref.h:10