LeviLamina
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FoodExhaustionSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/world/level/GameType.h"
9
10// auto generated forward declare list
11// clang-format off
23// clang-format on
24
25namespace FoodExhaustionSystemImpl {
26// functions
27// NOLINTBEGIN
28MCAPI void doFoodExhaustion(
29 ::StrictEntityContext const& entity,
32 ::ExhaustionComponent const& exhaustion,
33 ::ActorGameTypeComponent const& playerGameType,
34 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovementComponent,
35 ::StateVectorComponent const& stateVectorComponent,
36 ::ActorDataFlagComponent const& actorData,
37 ::GetAttachPositionViews const& views,
39 ::GameType defaultGameType,
40 ::IConstBlockSource const& region
41);
42// NOLINTEND
43
44} // namespace FoodExhaustionSystemImpl
Definition EntityModifier.h:6
Definition IConstBlockSource.h:24
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorDataFlagComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition AttributeRequestComponent.h:5
Definition ExhaustionComponent.h:5
Definition GetAttachPositionViews.h:5
Definition OnGroundFlagComponent.h:5
Definition ServerPlayerCurrentMovementComponent.h:12
Definition StateVectorComponent.h:10
Definition WasInWaterFlagComponent.h:5