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::ll::TypedStorage< 4, 4, int > | mBurstShots |
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::ll::TypedStorage< 4, 4, float > | mTargetInSightTime |
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::ll::TypedStorage< 4, 4, float > | mBurstCooldownTime |
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::ll::TypedStorage< 4, 4, float > | mChargeReadyTime |
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::ll::TypedStorage< 4, 4, float > | mChargeReloadTime |
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::ll::TypedStorage< 4, 4, float > | mReloadTimeMin |
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::ll::TypedStorage< 4, 4, float > | mReloadTimeMax |
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::ll::TypedStorage< 4, 4, float > | mAttackRadius |
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::ll::TypedStorage< 4, 4, float > | mAttackRadiusMin |
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::ll::TypedStorage< 4, 4, float > | mMaxRotationX |
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::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationY |
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::ll::TypedStorage< 4, 4, float > | mRangedFov |
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::ll::TypedStorage< 4, 4, float > | mSpeedMultiplier |
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::ll::TypedStorage< 1, 1, bool > | mSetPersistent |
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::ll::TypedStorage< 1, 1, bool > | mSwing |
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::ll::TypedStorage< 4, 4, int > | mPriority |
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::ll::TypedStorage< 4, 4, int > | mControlFlags |
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