22 ::ll::TypedStorage<4, 4, int> mBurstShots;
23 ::ll::TypedStorage<4, 4, float> mTargetInSightTime;
24 ::ll::TypedStorage<4, 4, float> mBurstCooldownTime;
25 ::ll::TypedStorage<4, 4, float> mChargeReadyTime;
26 ::ll::TypedStorage<4, 4, float> mChargeReloadTime;
27 ::ll::TypedStorage<4, 4, float> mReloadTimeMin;
28 ::ll::TypedStorage<4, 4, float> mReloadTimeMax;
29 ::ll::TypedStorage<4, 4, float> mAttackRadius;
30 ::ll::TypedStorage<4, 4, float> mAttackRadiusMin;
31 ::ll::TypedStorage<4, 4, float> mMaxRotationX;
32 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationY;
33 ::ll::TypedStorage<4, 4, float> mRangedFov;
34 ::ll::TypedStorage<4, 4, float> mSpeedMultiplier;
35 ::ll::TypedStorage<1, 1, bool> mSetPersistent;
36 ::ll::TypedStorage<1, 1, bool> mSwing;
49 MCAPI
static void buildSchema(
50 ::std::string
const& name,