19 using self = ::RangedAttackDefinition;
24 ::ll::TypedStorage<4, 4, int> mBurstShots;
25 ::ll::TypedStorage<4, 4, float> mTargetInSightTime;
26 ::ll::TypedStorage<4, 4, float> mBurstCooldownTime;
27 ::ll::TypedStorage<4, 4, float> mChargeReadyTime;
28 ::ll::TypedStorage<4, 4, float> mChargeReloadTime;
29 ::ll::TypedStorage<4, 4, float> mReloadTimeMin;
30 ::ll::TypedStorage<4, 4, float> mReloadTimeMax;
31 ::ll::TypedStorage<4, 4, float> mAttackRadius;
32 ::ll::TypedStorage<4, 4, float> mAttackRadiusMin;
33 ::ll::TypedStorage<4, 4, float> mMaxRotationX;
34 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationY;
35 ::ll::TypedStorage<4, 4, float> mRangedFov;
36 ::ll::TypedStorage<4, 4, float> mSpeedMultiplier;
37 ::ll::TypedStorage<1, 1, bool> mSetPersistent;
38 ::ll::TypedStorage<1, 1, bool> mSwing;
44 MCAPI RangedAttackDefinition();
52 MCAPI
static void buildSchema(
53 ::std::string
const& name,
Definition EntityContext.h:17