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::ll::TypedStorage< 8, 8, ::Mob & > | mMob |
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::ll::TypedStorage< 8, 40, ::TempEPtr<::Actor > > | mTarget |
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::ll::TypedStorage< 1, 1, bool > | mIsChargedAttack |
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::ll::TypedStorage< 1, 1, bool > | mUsingChargedItem |
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::ll::TypedStorage< 1, 1, bool > | mSetPersistent |
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::ll::TypedStorage< 1, 1, bool > | mSwing |
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::ll::TypedStorage< 4, 4, int > | mReloadBurstTicks |
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::ll::TypedStorage< 4, 4, int > | mCanSeeTargetTicks |
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::ll::TypedStorage< 4, 4, int > | mBurstShotsLeft |
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::ll::TypedStorage< 4, 4, int > | mBurstTicks |
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::ll::TypedStorage< 4, 4, int > | mBurstCooldownTicks |
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::ll::TypedStorage< 4, 4, int > | mChargeTicks |
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::ll::TypedStorage< 4, 4, int > | mReloadTicksMin |
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::ll::TypedStorage< 4, 4, int > | mReloadTicksMax |
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::ll::TypedStorage< 4, 4, int > | mChargeReadyTicks |
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::ll::TypedStorage< 4, 4, int > | mChargeReloadTicks |
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::ll::TypedStorage< 4, 4, int > | mBurstShots |
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::ll::TypedStorage< 4, 4, int > | mTargetInSightTicks |
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::ll::TypedStorage< 4, 4, float > | mAttackRadius |
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::ll::TypedStorage< 4, 4, float > | mAttackRadiusMin |
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::ll::TypedStorage< 4, 4, float > | mAttackRadiusMinSq |
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::ll::TypedStorage< 4, 4, float > | mMaxRotationX |
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::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationY |
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::ll::TypedStorage< 4, 4, float > | mRangedFov |
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::ll::TypedStorage< 4, 4, float > | mSpeedMultiplier |
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::ll::TypedStorage< 4, 4, int > | mRequiredControlFlags |
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::ll::TypedStorage< 8, 32, ::std::string > | mName |
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::ll::TypedStorage< 2, 2, ushort > | mTypeId |
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