LeviLamina
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This is the complete list of members for RangedAttackGoal, including all inherited members.
$appendDebugInfo(::std::string &str) const (defined in RangedAttackGoal) | RangedAttackGoal | |
$canBeInterrupted() (defined in Goal) | Goal | |
$canContinueToUse() (defined in RangedAttackGoal) | RangedAttackGoal | |
$canUse() (defined in RangedAttackGoal) | RangedAttackGoal | |
$dtor() (defined in Goal) | Goal | |
$isTargetGoal() const (defined in Goal) | Goal | |
$onPlayerDimensionChanged(::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) (defined in Goal) | Goal | |
$start() (defined in RangedAttackGoal) | RangedAttackGoal | |
$stop() (defined in RangedAttackGoal) | RangedAttackGoal | |
$tick() (defined in RangedAttackGoal) | RangedAttackGoal | |
$vftable() (defined in RangedAttackGoal) | RangedAttackGoal | static |
_dischargeCarriedItem() (defined in RangedAttackGoal) | RangedAttackGoal | |
appendDebugInfo(::std::string &str) const (defined in RangedAttackGoal) | RangedAttackGoal | virtual |
canBeInterrupted() (defined in Goal) | Goal | virtual |
canContinueToUse() (defined in RangedAttackGoal) | RangedAttackGoal | virtual |
canUse() (defined in RangedAttackGoal) | RangedAttackGoal | virtual |
handleAttackBehavior(::Actor *lockedTarget, ::Vec3 const &lockedTargetPos, float targetDistanceSq, bool canSee) (defined in RangedAttackGoal) | RangedAttackGoal | |
isTargetGoal() const (defined in Goal) | Goal | virtual |
mAttackRadius (defined in RangedAttackGoal) | RangedAttackGoal | |
mAttackRadiusMin (defined in RangedAttackGoal) | RangedAttackGoal | |
mAttackRadiusMinSq (defined in RangedAttackGoal) | RangedAttackGoal | |
mBurstCooldownTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mBurstShots (defined in RangedAttackGoal) | RangedAttackGoal | |
mBurstShotsLeft (defined in RangedAttackGoal) | RangedAttackGoal | |
mBurstTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mCanSeeTargetTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mChargeReadyTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mChargeReloadTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mChargeTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mIsChargedAttack (defined in RangedAttackGoal) | RangedAttackGoal | |
mMaxHeadRotationY (defined in RangedAttackGoal) | RangedAttackGoal | |
mMaxRotationX (defined in RangedAttackGoal) | RangedAttackGoal | |
mMob (defined in RangedAttackGoal) | RangedAttackGoal | |
mName (defined in Goal) | Goal | |
mRangedFov (defined in RangedAttackGoal) | RangedAttackGoal | |
mReloadBurstTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mReloadTicksMax (defined in RangedAttackGoal) | RangedAttackGoal | |
mReloadTicksMin (defined in RangedAttackGoal) | RangedAttackGoal | |
mRequiredControlFlags (defined in Goal) | Goal | |
mSetPersistent (defined in RangedAttackGoal) | RangedAttackGoal | |
mSpeedMultiplier (defined in RangedAttackGoal) | RangedAttackGoal | |
mSwing (defined in RangedAttackGoal) | RangedAttackGoal | |
mTarget (defined in RangedAttackGoal) | RangedAttackGoal | |
mTargetInSightTicks (defined in RangedAttackGoal) | RangedAttackGoal | |
mTypeId (defined in Goal) | Goal | |
mUsingChargedItem (defined in RangedAttackGoal) | RangedAttackGoal | |
onPlayerDimensionChanged(::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) (defined in Goal) | Goal | virtual |
start() (defined in RangedAttackGoal) | RangedAttackGoal | virtual |
stop() (defined in RangedAttackGoal) | RangedAttackGoal | virtual |
tick() (defined in RangedAttackGoal) | RangedAttackGoal | virtual |
~Goal() (defined in Goal) | Goal | virtual |
~RangedAttackGoal()=default (defined in RangedAttackGoal) | RangedAttackGoal | virtual |