LeviLamina
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EditorPlayerExportProjectServiceProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/editor/WorldType.h"
7#include "mc/editor/ProjectExportStatus.h"
8#include "mc/editor/services/export/ExportResult.h"
9
10// auto generated forward declare list
11// clang-format off
12class WeakEntityRef;
13namespace Editor { class GameOptions; }
14// clang-format on
15
16namespace Editor::Services {
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
23
24 virtual void beginExportProject(
27 ::Editor::WorldType const,
28 ::std::function<void(::Editor::ExportResult const&, ::std::string)>
29 ) = 0;
30
31 virtual bool canExportProject() = 0;
32
33 virtual ::Editor::ProjectExportStatus getExportStatus() = 0;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39
40 // NOLINTEND
41};
42
43} // namespace Editor::Services
Definition GameOptions.h:15
Definition EditorPlayerExportProjectServiceProvider.h:18
Definition WeakEntityRef.h:14