LeviLamina
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EditorPlayerExportProjectServiceProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/editor/ProjectExportStatus.h"
7#include "mc/common/editor/WorldType.h"
8#include "mc/editor/services/export/ExportResult.h"
9
10// auto generated forward declare list
11// clang-format off
12class WeakEntityRef;
13namespace Editor { class GameOptions; }
14// clang-format on
15
16namespace Editor::Services {
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 0
24
25 // vIndex: 1
26 virtual void beginExportProject(
29 ::Editor::WorldType const,
30 ::std::function<void(::Editor::ExportResult const&, ::std::string)>
31 ) = 0;
32
33 // vIndex: 2
34 virtual bool canExportProject() = 0;
35
36 // vIndex: 3
37 virtual ::Editor::ProjectExportStatus getExportStatus() = 0;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43
44 // NOLINTEND
45};
46
47} // namespace Editor::Services
Definition GameOptions.h:15
Definition EditorPlayerExportProjectServiceProvider.h:18
Definition WeakEntityRef.h:14