LeviLamina
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DestroyProgressContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Block;
8class EntityContext;
9class ItemStack;
11// clang-format on
12
13namespace PlayerDestroy {
14
15struct DestroyProgressContext {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::EntityContext const&> provider;
20 ::ll::TypedStorage<8, 8, ::Block const&> block;
21 ::ll::TypedStorage<8, 8, ::ItemStack const&> selectedItem;
22 ::ll::TypedStorage<8, 8, ::PlayerDestroyProgressCacheComponent&> progressCache;
23 ::ll::TypedStorage<1, 1, bool const> isRiding;
24 ::ll::TypedStorage<1, 1, bool const> isOnGround;
25 ::ll::TypedStorage<1, 1, bool const> isFlying;
26 ::ll::TypedStorage<1, 1, bool const> actorIsUnderWater;
27 ::ll::TypedStorage<1, 1, bool const> actorHasAquaAffinityArmor;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 DestroyProgressContext& operator=(DestroyProgressContext const&);
33 DestroyProgressContext(DestroyProgressContext const&);
34 DestroyProgressContext();
35};
36
37} // namespace PlayerDestroy
Definition Block.h:43
Definition EntityContext.h:16
Definition ItemStack.h:26
Definition PlayerDestroyProgressCacheComponent.h:8