LeviLamina
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DestroyProgressContext.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
PlayerDestroy {
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struct
DestroyProgressContext
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk8ec89e;
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::ll::UntypedStorage<8, 8>
mUnk41e0f9;
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::ll::UntypedStorage<8, 8>
mUnk1d7687;
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::ll::UntypedStorage<8, 8>
mUnk94f3bc;
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::ll::UntypedStorage<1, 1>
mUnkd6c618;
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::ll::UntypedStorage<1, 1>
mUnkac294f;
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::ll::UntypedStorage<1, 1>
mUnk21aa27;
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::ll::UntypedStorage<1, 1>
mUnk7942da;
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::ll::UntypedStorage<1, 1>
mUnk1bbfac;
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// NOLINTEND
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public
:
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// prevent constructor by default
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DestroyProgressContext
& operator=(
DestroyProgressContext
const
&);
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DestroyProgressContext
(
DestroyProgressContext
const
&);
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DestroyProgressContext
();
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};
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}
// namespace PlayerDestroy
PlayerDestroy::DestroyProgressContext
Definition
DestroyProgressContext.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
provider
player_destroy
DestroyProgressContext.h
Generated on Sat Apr 26 2025 05:56:07 for LeviLamina by
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