15struct DestroyProgressContext {
19 ::ll::TypedStorage<8, 8, ::EntityContext const&> provider;
20 ::ll::TypedStorage<8, 8, ::Block const&> block;
21 ::ll::TypedStorage<8, 8, ::ItemStack const&> selectedItem;
22 ::ll::TypedStorage<8, 8, ::PlayerDestroyProgressCacheComponent&> progressCache;
23 ::ll::TypedStorage<1, 1, bool const> isRiding;
24 ::ll::TypedStorage<1, 1, bool const> isOnGround;
25 ::ll::TypedStorage<1, 1, bool const> isFlying;
26 ::ll::TypedStorage<1, 1, bool const> actorIsUnderWater;
27 ::ll::TypedStorage<1, 1, bool const> actorHasAquaAffinityArmor;
32 DestroyProgressContext& operator=(DestroyProgressContext
const&);
33 DestroyProgressContext(DestroyProgressContext
const&);
34 DestroyProgressContext();
Definition EntityContext.h:16